Training to use a commercial brain-computer interface as access technology: a case study.
Purpose: This case study describes how an individual with spastic quadriplegic cerebral palsy was trained over a period of four weeks to use a commercial electroencephalography (EEG)-based brain-computer interface (BCI).Method: The participant spent three sessions exploring the system, and seven ses...
| Published in: | Disability & Rehabilitation: Assistive Technology Vol. 11; no. 4; pp. 345 - 351 |
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| Main Authors: | , , , , |
| Format: | case study research tables/charts Journal Article |
| Published: |
Taylor & Francis Ltd
May2016
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| Online Access: | View this record in EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=114118712&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 114118712 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 17483107 1X04 jtl: Disability & Rehabilitation: Assistive Technology issn: 17483107 maglogo: Y pubinfo: dt: May2016 vid: 11 iid: 4 pid: 377 pub: Taylor & Francis Ltd place: Philadelphia, Pennsylvania artinfo: ui: 114118712 114118712 114118712 10.3109/17483107.2014.967313 114118712 ppf: 345 ppct: 6 formats: fmt: – @attributes: type: T – @attributes: type: P tig: atl: Training to use a commercial brain-computer interface as access technology: a case study. aug: au: Taherian, Sarvnaz Selitskiy, Dmitry Pau, James Davies, T. Claire Owens, R. Glynn affil: Department of Psychology, University of Auckland, Auckland, New Zealand sug: subj: Brain-Computer Interfaces Cerebral Palsy Rehabilitation Quadriplegia Assistive Technology Devices Human Electroencephalography Guided Imagery Female Young Adult Female ab: Purpose: This case study describes how an individual with spastic quadriplegic cerebral palsy was trained over a period of four weeks to use a commercial electroencephalography (EEG)-based brain-computer interface (BCI).Method: The participant spent three sessions exploring the system, and seven sessions playing a game focused on EEG feedback training of left and right arm motor imagery and a customised, training game paradigm was employed.Results: The participant showed improvement in the production of two distinct EEG patterns. The participant’s performance was influenced by motivation, fatigue and concentration. Six weeks post-training the participant could still control the BCI and used this to type a sentence using an augmentative and alternative communication application on a wirelessly linked device.Conclusions: The results from this case study highlight the importance of creating a dynamic, relevant and engaging training environment for BCIs.Implications for RehabilitationCustomising a training paradigm to suit the users’ interests can influence adherence to assistive technology training.Mood, fatigue, physical illness and motivation influence the usability of a brain-computer interface.Commercial brain-computer interfaces, which require little set up time, may be used as access technology for individuals with severe disabilities pubtype: Academic Journal doctype: case study research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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