Exploring user experience and technology acceptance for a fall prevention system: results from a randomized clinical trial and a living lab.

Background: Falls are common in older adults and can result in serious injuries. Due to demographic changes, falls and related healthcare costs are likely to increase over the next years. Participation and motivation of older adults in fall prevention measures remain a challenge. The iStoppFalls pro...

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Publicado en:European Review of Aging & Physical Activity Vol. 13; no. 1; pp. 1 - 10
Autores principales: Vaziri, Daryoush, Aal, Konstantin, Ogonowski, Corinna, Von Rekowski, Thomas, Kroll, Michael, Marston, Hannah, Poveda, Rakel, Gschwind, Yves, Delbaere, Kim, Wieching, Rainer, Wulf, Volker
Formato: Artículo
Publicado: BioMed Central 6/10/2016
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Acceso en línea:Ver este registro en EBSCOhost
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      dt: 6/10/2016
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      pub: BioMed Central
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        atl: Exploring user experience and technology acceptance for a fall prevention system: results from a randomized clinical trial and a living lab.
      aug:
        au:
          Vaziri, Daryoush
          Aal, Konstantin
          Ogonowski, Corinna
          Von Rekowski, Thomas
          Kroll, Michael
          Marston, Hannah
          Poveda, Rakel
          Gschwind, Yves
          Delbaere, Kim
          Wieching, Rainer
          Wulf, Volker
        affil:
          Institute for Information Systems, University of Siegen, Kohlbettstr. 15 57072 Siegen Germany
          Institute of Movement and Sport Gerontology, German Sport University Cologne, Am Sportpark Muengersdorf 6 50933 Cologne Germany
          Institute of Biomechanics of Valencia, University Polytechnic of Valencia, Edificio 9C Camino de Vera s/n 46022 Valencia Spain
          Neuroscience Research Australia, University of New South Wales, Barker Street, Randwick, Sydney 2031 New South Wales Australia
      su:
        Medical care costs
        Information & communication technologies
        Older people
        Accidental fall prevention
        Technology Acceptance Model
      sug:
        subj:
          Medical care costs
          Information & communication technologies
          Older people
          Accidental fall prevention
          Technology Acceptance Model
      keyword:
        Exergames
        Fall prevention
        Game design
        Older adults
        Technology acceptance
        Usability
        User experience
        Exergames
        Fall prevention
        Game design
        Older adults
        Technology acceptance
        Usability
        User experience
      ab: Background: Falls are common in older adults and can result in serious injuries. Due to demographic changes, falls and related healthcare costs are likely to increase over the next years. Participation and motivation of older adults in fall prevention measures remain a challenge. The iStoppFalls project developed an information and communication technology (ICT)-based system for older adults to use at home in order to reduce common fall risk factors such as impaired balance and muscle weakness. The system aims at increasing older adults' motivation to participate in ICT-based fall prevention measures. This article reports on usability, user-experience and user-acceptance aspects affecting the use of the iStoppFalls system by older adults. Methods: In the course of a 16-week international multicenter study, 153 community-dwelling older adults aged 65+ participated in the iStoppFalls randomized controlled trial, of which half used the system in their home to exercise and assess their risk of falling. During the study, 60 participants completed questionnaires regarding the usability, user experience and user acceptance of the iStoppFalls system. Usability was measured with the System Usability Scale (SUS). For user experience the Physical Activity Enjoyment Scale (PACES) was applied. User acceptance was assessed with the Dynamic Acceptance Model for the Re-evaluation of Technologies (DART). To collect more detailed data on usability, user experience and user acceptance, additional qualitative interviews and observations were conducted with participants. Results: Participants evaluated the usability of the system with an overall score of 62 (Standard Deviation, SD 15.58) out of 100, which suggests good usability. Most users enjoyed the iStoppFalls games and assessments, as shown by the overall PACES score of 31 (SD 8.03). With a score of 0.87 (SD 0.26), user acceptance results showed that participants accepted the iStoppFalls system for use in their own home. Interview data suggested that certain factors such as motivation, complexity or graphical design were different for gender and age. Conclusions: The results suggest that the iStoppFalls system has good usability, user experience and user acceptance. It will be important to take these along with factors such as motivation, gender and age into consideration when designing and further developing ICT-based fall prevention systems.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
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