Immersion factors affecting perception and behaviour in a virtual reality power wheelchair simulator.
Virtual Reality based driving simulators are increasingly used to train and assess users' abilities to operate vehicles in a controlled and safe way. For the development of those simulators it is important to identify and evaluate design factors affecting perception, behaviour, and driving performan...
| Publicado en: | Applied Ergonomics Vol. 58; pp. 1 - 13 |
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| Autores principales: | , , , |
| Formato: | research Journal Article |
| Publicado: |
Elsevier B.V.
Jan2017
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=118075870&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 118075870 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 00036870 ALO jtl: Applied Ergonomics issn: 00036870 maglogo: N pubinfo: dt: Jan2017 vid: 58 pid: 82545 pub: Elsevier B.V. place: Philadelphia, Pennsylvania artinfo: ui: 118075870 118075870 NLM27633192 118075870 10.1016/j.apergo.2016.05.003 NLM27633192 118075870 ppf: 1 ppct: 12 formats: tig: atl: Immersion factors affecting perception and behaviour in a virtual reality power wheelchair simulator. aug: au: Alshaer, Abdulaziz Regenbrecht, Holger O’Hare, David O'Hare, David affil: University of Otago, Dunedin, New Zealand sug: subj: User-Computer Interface Wheelchairs Middle Age Male Adult Young Adult Female Behavior Perception Task Performance and Analysis Computer Terminals Spatial Perception Adolescence Computer Simulation Human Middle Aged: 45-64 years Adult: 19-44 years Adolescent: 13-18 years Male Female ab: Virtual Reality based driving simulators are increasingly used to train and assess users' abilities to operate vehicles in a controlled and safe way. For the development of those simulators it is important to identify and evaluate design factors affecting perception, behaviour, and driving performance. In an exemplary power wheelchair simulator setting we identified the three immersion factors display type (head-mounted display v monitor), ability to freely change the field of view (FOV), and the visualisation of the user's avatar as potentially affecting perception and behaviour. In a study with 72 participants we found all three factors affected the participants' sense of presence in the virtual environment. In particular the display type significantly affected both perceptual and behavioural measures whereas FOV only affected behavioural measures. Our findings could guide future Virtual Reality simulator designers to evoke targeted user behaviours and perceptions. pubtype: Academic Journal doctype: research Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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