A simultaneous examination of two forms of working memory training: Evidence for near transfer only.
The efficacy of working-memory training is a topic of considerable debate, with some studies showing transfer to measures such as fluid intelligence while others have not. We report the results of a study designed to examine two forms of working-memory training, one using a spatial n-back and the ot...
| Publicado en: | Memory & Cognition Vol. 44; no. 7; pp. 1014 - 1038 |
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| Autores principales: | , , , , , |
| Formato: | Artículo |
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Springer Nature
Oct2016
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| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ssf&AN=118222625&site=ehost-live header: @attributes: shortDbName: ssf uiTerm: 118222625 longDbName: Social Sciences Full Text (H.W. Wilson) uiTag: AN controlInfo: bkinfo: jinfo: jid: 0090502X MEG jtl: Memory & Cognition issn: 0090502X maglogo: N pubinfo: dt: Oct2016 vid: 44 iid: 7 pid: 237 pub: Springer Nature artinfo: ui: 118222625 10.3758/s13421-016-0616-9 ppf: 1014 ppct: 24 formats: fmt: @attributes: type: P size: 765KB tig: atl: A simultaneous examination of two forms of working memory training: Evidence for near transfer only. aug: au: Minear, Meredith Brasher, Faith Guerrero, Claudia Brasher, Mandy Moore, Andrew Sukeena, Joshua affil: Department of Psychology , University of Wyoming , Laramie USA The College of Idaho , Caldwell USA su: Intellect Video games Undergraduates Control groups sug: subj: Intellect Video games Undergraduates Home entertainment equipment merchant wholesalers Doll, Toy, and Game Manufacturing Video game publishers Video game design and development services Control groups keyword: Working memory Working memory ab: The efficacy of working-memory training is a topic of considerable debate, with some studies showing transfer to measures such as fluid intelligence while others have not. We report the results of a study designed to examine two forms of working-memory training, one using a spatial n-back and the other a verbal complex span. Thirty-one undergraduates completed 4 weeks of n-back training and 32 completed 4 weeks of verbal complex span training. We also included two active control groups. One group trained on a non-adaptive version of n-back and the other trained on a real-time strategy video game. All participants completed pre- and post-training measures of a large battery of transfer tasks used to create composite measures of short-term and working memory in both verbal and visuo-spatial domains as well as verbal reasoning and fluid intelligence. We only found clear evidence for near transfer from the spatial n-back training to new forms of n-back, and this was the case for both adaptive and non-adaptive n-back. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: N holdings: @attributes: islocal: N |
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