Biometric validation of a virtual reality-based psychomotor test for motor skill training.

Psychomotor tests have been applied in clinical therapy and laboratory research as tools for evaluating motor and cognitive skills. Some studies have developed computerized versions of such tests using virtual reality (VR) systems with haptic interface controls. These systems allow for increased fle...

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Publicado en:Assistive Technology Vol. 28; no. 4; pp. 233 - 242
Autores principales: Zhang, Wenjuan, Ma, Wenqi, Brandao, Maicom, Kaber, David B., Bloomfield, Peter, Swangnetr, Manida
Formato: pictorial research tables/charts Journal Article
Publicado: Taylor & Francis Ltd Winter2016
Acceso en línea:Ver este registro en EBSCOhost
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        atl: Biometric validation of a virtual reality-based psychomotor test for motor skill training.
      aug:
        au:
          Zhang, Wenjuan
          Ma, Wenqi
          Brandao, Maicom
          Kaber, David B.
          Bloomfield, Peter
          Swangnetr, Manida
        affil: Edward P. Fitts Department of Industrial and Systems Engineering, North Carolina State University, Raleigh, North Carolina, USA
      sug:
        subj:
          Virtual Reality
          Psychomotor Performance Evaluation
          Motor Skills Education
          Biometrics
          Task Performance and Analysis
          Electromyography
          Human
          Random Assignment
          Adult
          Middle Age
          United States
          Adult: 19-44 years
          Middle Aged: 45-64 years
      ab: Psychomotor tests have been applied in clinical therapy and laboratory research as tools for evaluating motor and cognitive skills. Some studies have developed computerized versions of such tests using virtual reality (VR) systems with haptic interface controls. These systems allow for increased flexibility in test delivery and accuracy in performance assessment. In this study, a VR-based computer simulation of the block design (BD) test (a standardized psychomotor task as part of an adult IQ test) was developed and compared with the physical version of the test. Performance was evaluated based on four types of muscle activation collected using electromyography (EMG), time spent in completing the task, and subjective ratings of workload. Results verified the VR-based task as physically comparable to the conventional BD test. The validated computerized psychomotor task may be applied for both experimental and clinical use in future studies.
      pubtype: Academic Journal
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        research
        tables/charts
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      ougenre: Article
    language: English
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