Biometric validation of a virtual reality-based psychomotor test for motor skill training.
Psychomotor tests have been applied in clinical therapy and laboratory research as tools for evaluating motor and cognitive skills. Some studies have developed computerized versions of such tests using virtual reality (VR) systems with haptic interface controls. These systems allow for increased fle...
| Publicado en: | Assistive Technology Vol. 28; no. 4; pp. 233 - 242 |
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| Autores principales: | , , , , , |
| Formato: | pictorial research tables/charts Journal Article |
| Publicado: |
Taylor & Francis Ltd
Winter2016
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=118355676&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 118355676 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 10400435 YVP jtl: Assistive Technology issn: 10400435 maglogo: Y pubinfo: dt: Winter2016 vid: 28 iid: 4 pid: 377 pub: Taylor & Francis Ltd place: Philadelphia, Pennsylvania artinfo: ui: 118355676 118355676 118355676 10.1080/10400435.2016.1165758 118355676 ppf: 233 ppct: 9 formats: fmt: – @attributes: type: T – @attributes: type: P tig: atl: Biometric validation of a virtual reality-based psychomotor test for motor skill training. aug: au: Zhang, Wenjuan Ma, Wenqi Brandao, Maicom Kaber, David B. Bloomfield, Peter Swangnetr, Manida affil: Edward P. Fitts Department of Industrial and Systems Engineering, North Carolina State University, Raleigh, North Carolina, USA sug: subj: Virtual Reality Psychomotor Performance Evaluation Motor Skills Education Biometrics Task Performance and Analysis Electromyography Human Random Assignment Adult Middle Age United States Adult: 19-44 years Middle Aged: 45-64 years ab: Psychomotor tests have been applied in clinical therapy and laboratory research as tools for evaluating motor and cognitive skills. Some studies have developed computerized versions of such tests using virtual reality (VR) systems with haptic interface controls. These systems allow for increased flexibility in test delivery and accuracy in performance assessment. In this study, a VR-based computer simulation of the block design (BD) test (a standardized psychomotor task as part of an adult IQ test) was developed and compared with the physical version of the test. Performance was evaluated based on four types of muscle activation collected using electromyography (EMG), time spent in completing the task, and subjective ratings of workload. Results verified the VR-based task as physically comparable to the conventional BD test. The validated computerized psychomotor task may be applied for both experimental and clinical use in future studies. pubtype: Academic Journal doctype: pictorial research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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