Hoarding and community in Star Wars Card Trader.
Transitioning collectibles from the physical to the digital sphere changes the culture of collecting by increasing the accessibility of trading partners and adding digital limitations on personal interaction. In this analysis, I examine the collecting game Star Wars Card Trader (2015) and its cultur...
| Published in: | Transformative Works & Cultures Vol. 22; pp. 1 - 2 |
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| Format: | Article |
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Organization for Transformative Works - Karen Hellekson
Sep2016
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| Online Access: | View this record in EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=118478710&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 118478710 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 19412258 6BE4 jtl: Transformative Works & Cultures issn: 19412258 maglogo: N pubinfo: dt: Sep2016 vid: 22 pid: 44624 pub: Organization for Transformative Works - Karen Hellekson artinfo: ui: 118478710 10.3983/twc.2016.0718 ppf: 1 ppct: 1 formats: fmt: @attributes: type: T tig: atl: Hoarding and community in Star Wars Card Trader. aug: au: Groskopf, Jeremy affil: Averett University, Danville, Virginia, United States su: Trading cards Compulsive hoarding sug: subj: Trading cards Compulsive hoarding keyword: Collecting Digital commodities Video games ab: Transitioning collectibles from the physical to the digital sphere changes the culture of collecting by increasing the accessibility of trading partners and adding digital limitations on personal interaction. In this analysis, I examine the collecting game Star Wars Card Trader (2015) and its culture of mass hoarding--the collecting of vast quantities of a single, valueless digital object--through which players reintroduce elements of personality, camaraderie, and nonrivalrous collecting into a system designed primarily for anonymous profitable acquisition. Via an analysis of player behaviors both within the game itself and in online venues, I argue that mass hoarding--a user invention--acts as the central community-building behavior in this digital realm. Mass hoarding is thus a clear indication that even in the digital realm, human personalities and relationships are vital to the construction of collecting as a pastime that is more complex than an investment opportunity. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y custom: Copyright of Transformative Works & Cultures is the property of Organization for Transformative Works - Karen Hellekson and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. item: Transformative Works & Cultures holder: Organization for Transformative Works - Karen Hellekson dt: @attributes: year: 2016 holdings: @attributes: islocal: N |
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