Hoarding and community in Star Wars Card Trader.

Transitioning collectibles from the physical to the digital sphere changes the culture of collecting by increasing the accessibility of trading partners and adding digital limitations on personal interaction. In this analysis, I examine the collecting game Star Wars Card Trader (2015) and its cultur...

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Bibliographic Details
Published in:Transformative Works & Cultures Vol. 22; pp. 1 - 2
Main Author: Groskopf, Jeremy
Format: Article
Published: Organization for Transformative Works - Karen Hellekson Sep2016
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Online Access:View this record in EBSCOhost
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        atl: Hoarding and community in Star Wars Card Trader.
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        au: Groskopf, Jeremy
        affil: Averett University, Danville, Virginia, United States
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        Trading cards
        Compulsive hoarding
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          Trading cards
          Compulsive hoarding
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        Collecting
        Digital commodities
        Video games
      ab: Transitioning collectibles from the physical to the digital sphere changes the culture of collecting by increasing the accessibility of trading partners and adding digital limitations on personal interaction. In this analysis, I examine the collecting game Star Wars Card Trader (2015) and its culture of mass hoarding--the collecting of vast quantities of a single, valueless digital object--through which players reintroduce elements of personality, camaraderie, and nonrivalrous collecting into a system designed primarily for anonymous profitable acquisition. Via an analysis of player behaviors both within the game itself and in online venues, I argue that mass hoarding--a user invention--acts as the central community-building behavior in this digital realm. Mass hoarding is thus a clear indication that even in the digital realm, human personalities and relationships are vital to the construction of collecting as a pastime that is more complex than an investment opportunity.
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    language: English
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