Effects of repeated snowboard exercise in virtual reality with time lags of visual scene behind body rotation on head stability and subjective slalom run performance in healthy young subjects.
Conclusion:After repeated snowboard exercises in the virtual reality (VR) world with increasing time lags in trials 3–8, it is suggested that the adaptation to repeated visual-vestibulosomatosensory conflict in the VR world improved dynamic posture control and motor performance in the real world wit...
| Published in: | Acta Oto-Laryngologica Vol. 136; no. 11; pp. 1121 - 1125 |
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| Main Authors: | , , , , , , , , , |
| Format: | pictorial research tables/charts tracings Journal Article |
| Published: |
Taylor & Francis Ltd
Nov2016
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| Online Access: | View this record in EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=118669901&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 118669901 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 00016489 B6D jtl: Acta Oto-Laryngologica issn: 00016489 maglogo: Y pubinfo: dt: Nov2016 vid: 136 iid: 11 pid: 377 pub: Taylor & Francis Ltd place: Philadelphia, Pennsylvania artinfo: ui: 118669901 118669901 118669901 10.1080/00016489.2016.1193890 118669901 ppf: 1121 ppct: 4 formats: fmt: – @attributes: type: T – @attributes: type: P tig: atl: Effects of repeated snowboard exercise in virtual reality with time lags of visual scene behind body rotation on head stability and subjective slalom run performance in healthy young subjects. aug: au: Wada, Yoshiro Nishiike, Suetaka Kitahara, Tadashi Yamanaka, Toshiaki Imai, Takao Ito, Taeko Sato, Go Matsuda, Kazunori Kitamura, Yoshiaki Takeda, Noriaki affil: Department of Otolaryngology, Nara Medical University, Nara, Japan sug: subj: Snowboarding Virtual Reality Human Male Female Young Adult One-Way Analysis of Variance Post Hoc Analysis Descriptive Statistics Data Analysis Software Funding Source Male Female ab: Conclusion:After repeated snowboard exercises in the virtual reality (VR) world with increasing time lags in trials 3–8, it is suggested that the adaptation to repeated visual-vestibulosomatosensory conflict in the VR world improved dynamic posture control and motor performance in the real world without the development of motion sickness.Objectives:The VR technology was used and the effects of repeated snowboard exercise examined in the VR world with time lags between visual scene and body rotation on the head stability and slalom run performance during exercise in healthy subjects.Methods:Forty-two healthy young subjects participated in the study. After trials 1 and 2 of snowboard exercise in the VR world without time lag, trials 3–8 were conducted with 0.1, 0.2, 0.3, 0.4, 0.5, and 0.6 s time lags of the visual scene that the computer creates behind board rotation, respectively. Finally, trial 9 was conducted without time lag. Head linear accelerations and subjective slalom run performance were evaluated.Results:The standard deviations of head linear accelerations in inter-aural direction were significantly increased in trial 8, with a time lag of 0.6 s, but significantly decreased in trial 9 without a time lag, compared with those in trial 2 without a time lag. The subjective scores of slalom run performance were significantly decreased in trial 8, with a time lag of 0.6 s, but significantly increased in trial 9 without a time lag, compared with those in trial 2 without a time lag. Motion sickness was not induced in any subjects. pubtype: Academic Journal doctype: pictorial research tables/charts tracings Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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