Serious game development as a strategy for health promotion and tackling childhood obesity.
Objectives: to develop and assess a serious game on healthy eating and physical activity to promote health and tackle childhood obesity. Method: a descriptive, applied and methodological study.For the development of the game, the following steps were taken: conceptualization, pre-production with the...
| Publicado en: | Revista Latino-Americana de Enfermagem (RLAE) Vol. 24; pp. 1 - 10 |
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| Autores principales: | , , , , , |
| Formato: | pictorial research tables/charts Journal Article |
| Publicado: |
Escola de Enfermagem de Ribeirao Preto, Universidade de Sao Paulo
2016
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=119194132&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 119194132 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 15188345 YW1 jtl: Revista Latino-Americana de Enfermagem (RLAE) issn: 15188345 maglogo: N pubinfo: dt: 2016 vid: 24 pid: 49927 pub: Escola de Enfermagem de Ribeirao Preto, Universidade de Sao Paulo artinfo: ui: 119194132 119194132 119194132 10.1590/1518-8345.1015.2759 119194132 ppf: 1 ppct: 9 formats: tig: atl: Serious game development as a strategy for health promotion and tackling childhood obesity. aug: au: Dias, Jéssica David Shinyu Mekaro, Marcelo Kaon Cheng Lu, Jennifer Lee Otsuka, Joice Monti Fonseca, Luciana Mara Zem-Mascarenhas, Silvia Helena affil: Doutoranda, Escola de Enfermagem de Ribeirão Preto, Universidade de São Paulo, Centro Colaborador da OPAS/OMS para o Desenvolvimento da Pesquisa em Enfermagem, Ribeirão Preto, SP, Brazil sug: subj: Educational Technology Video Games Health Promotion Pediatric Obesity Human Descriptive Research Methodological Research Surveys Questionnaires Diet Physical Activity ab: Objectives: to develop and assess a serious game on healthy eating and physical activity to promote health and tackle childhood obesity. Method: a descriptive, applied and methodological study.For the development of the game, the following steps were taken: conceptualization, pre-production with the development of the game documentation, prototyping, production and assessment of thecomputer and health experts. Results:a prototype has been developed up to beta version. The game was positively assessed both in terms of gameplay and mechanics, and in relation to the content presented, standing out as a powerful strategy for health promotion. The information from the assessment phase contributed to the settings in the software in order to make it available in the future for the target population of this research. The greatest advantage of the proposed game is the fact that it is an open educational resource. Conclusions: the expert assessments showed that the game has great educational potential and it is considered suitable for future application to the target audience.The serious game can become a technological teaching resource available for use in schools and health facilities, and can also be reused for the production of other educational games by accessing its source code. pubtype: Academic Journal doctype: pictorial research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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