Serious game development as a strategy for health promotion and tackling childhood obesity.

Objectives: to develop and assess a serious game on healthy eating and physical activity to promote health and tackle childhood obesity. Method: a descriptive, applied and methodological study.For the development of the game, the following steps were taken: conceptualization, pre-production with the...

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Publicado en:Revista Latino-Americana de Enfermagem (RLAE) Vol. 24; pp. 1 - 10
Autores principales: Dias, Jéssica David, Shinyu Mekaro, Marcelo, Kaon Cheng Lu, Jennifer, Lee Otsuka, Joice, Monti Fonseca, Luciana Mara, Zem-Mascarenhas, Silvia Helena
Formato: pictorial research tables/charts Journal Article
Publicado: Escola de Enfermagem de Ribeirao Preto, Universidade de Sao Paulo 2016
Acceso en línea:Ver este registro en EBSCOhost
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      dt: 2016
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      pub: Escola de Enfermagem de Ribeirao Preto, Universidade de Sao Paulo
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        atl: Serious game development as a strategy for health promotion and tackling childhood obesity.
      aug:
        au:
          Dias, Jéssica David
          Shinyu Mekaro, Marcelo
          Kaon Cheng Lu, Jennifer
          Lee Otsuka, Joice
          Monti Fonseca, Luciana Mara
          Zem-Mascarenhas, Silvia Helena
        affil: Doutoranda, Escola de Enfermagem de Ribeirão Preto, Universidade de São Paulo, Centro Colaborador da OPAS/OMS para o Desenvolvimento da Pesquisa em Enfermagem, Ribeirão Preto, SP, Brazil
      sug:
        subj:
          Educational Technology
          Video Games
          Health Promotion
          Pediatric Obesity
          Human
          Descriptive Research
          Methodological Research
          Surveys
          Questionnaires
          Diet
          Physical Activity
      ab: Objectives: to develop and assess a serious game on healthy eating and physical activity to promote health and tackle childhood obesity. Method: a descriptive, applied and methodological study.For the development of the game, the following steps were taken: conceptualization, pre-production with the development of the game documentation, prototyping, production and assessment of thecomputer and health experts. Results:a prototype has been developed up to beta version. The game was positively assessed both in terms of gameplay and mechanics, and in relation to the content presented, standing out as a powerful strategy for health promotion. The information from the assessment phase contributed to the settings in the software in order to make it available in the future for the target population of this research. The greatest advantage of the proposed game is the fact that it is an open educational resource. Conclusions: the expert assessments showed that the game has great educational potential and it is considered suitable for future application to the target audience.The serious game can become a technological teaching resource available for use in schools and health facilities, and can also be reused for the production of other educational games by accessing its source code.
      pubtype: Academic Journal
      doctype:
        pictorial
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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