Introducing CS to Newcomers, and JES As a Teaching Tool.
The article discusses teaching computer science to Science and Technology Entry Program students at Union College's Kenney Community Center and the benefits of Jython Environment for Students, the text editing software for Python programming language. Topics include the use of a visual perception ca...
| Publicado en: | Communications of the ACM Vol. 59; no. 11; pp. 10 - 12 |
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| Autores principales: | , |
| Formato: | Artículo |
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Association for Computing Machinery
Nov2016
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=119379427&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 119379427 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 00010782 ACM jtl: Communications of the ACM issn: 00010782 maglogo: N pubinfo: dt: Nov2016 vid: 59 iid: 11 pid: 68 pub: Association for Computing Machinery artinfo: ui: 119379427 10.1145/2994590 ppf: 10 ppct: 2 formats: tig: atl: Introducing CS to Newcomers, and JES As a Teaching Tool. aug: au: Barr, Valerie Guzdial, Mark affil: Professor in the Computer Science Department at Union College, Schenectady, NY Professor in the College of Computing at the Georgia Institute of Technology, Atlanta, GA su: Computer science education Jython (Computer program language) Computer programming education Computer logic Problem solving methodology sug: subj: Computer science education Jython (Computer program language) Computer programming education Computer logic Problem solving methodology ab: The article discusses teaching computer science to Science and Technology Entry Program students at Union College's Kenney Community Center and the benefits of Jython Environment for Students, the text editing software for Python programming language. Topics include the use of a visual perception card game to analyze how human's solve problems versus how to program computers to solve problems, data representation inside computers, and the use of JES to facilitate programming in Media Computation. pubtype: Periodical doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y dt: @attributes: year: 2016 holdings: @attributes: islocal: N |
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