The Text in the Machine.

This article is a case study in the history of software copyright in the United States from 1974 to 1978. It focuses on the work of a group called the National Commission on New Technological Uses of Copyrighted Works. CONTU, as this group was known, faced the problem of choosing which ontology of s...

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Publicado en:Technology & Culture Vol. 57; no. 4; pp. 753 - 780
Autor principal: CON DÍAZ, GERARDO
Formato: Artículo
Publicado: Johns Hopkins University Press Oct2016
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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        au: CON DÍAZ, GERARDO
        affil: Assistant professor in Science and Technology Studies at the University of California, Davis
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        United States
        United States. National Commission on New Technological Uses of Copyrighted Works
        Copyright
        Computer software
        Twentieth century
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          Copyright
          United States
          United States. National Commission on New Technological Uses of Copyrighted Works
          Computer, computer peripheral and pre-packaged software merchant wholesalers
          Computer and Computer Peripheral Equipment and Software Merchant Wholesalers
          Computer and software stores
          Software publishers (except video game publishers)
          Computer software
          Twentieth century
      ab: This article is a case study in the history of software copyright in the United States from 1974 to 1978. It focuses on the work of a group called the National Commission on New Technological Uses of Copyrighted Works. CONTU, as this group was known, faced the problem of choosing which ontology of software--by which I mean a conception of the nature of software as an invention--should serve as the conceptual underpinning for the law of software copyright. In particular, the commissioners needed to decide whether computer programs are texts, machines, means to communicate with machines, or many of these things at once. CONTU' s history shows how the discursive emergence of software as a new technology has been shaped by the convergence of commercial interests, the transmission of technical knowledge to lay audiences, and idiosyncratic views on the nature of information technology and human creativity.
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