Are we there yet? Evaluating commercial grade brain–computer interface for control of computer applications by individuals with cerebral palsy.
Purpose: Using a commercial electroencephalography (EEG)-based brain–computer interface (BCI), the training and testing protocol for six individuals with spastic quadriplegic cerebral palsy (GMFCS and MACS IV and V) was evaluated.Method: A customised, gamified training paradigm was employed. Over th...
| Publicado en: | Disability & Rehabilitation: Assistive Technology Vol. 12; no. 2; pp. 165 - 175 |
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| Autores principales: | , , , |
| Formato: | case study pictorial research tables/charts Journal Article |
| Publicado: |
Taylor & Francis Ltd
Feb2017
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=119997081&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 119997081 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 17483107 1X04 jtl: Disability & Rehabilitation: Assistive Technology issn: 17483107 maglogo: Y pubinfo: dt: Feb2017 vid: 12 iid: 2 pid: 377 pub: Taylor & Francis Ltd place: Philadelphia, Pennsylvania artinfo: ui: 119997081 119997081 119997081 10.3109/17483107.2015.1111943 119997081 ppf: 165 ppct: 10 formats: fmt: – @attributes: type: T – @attributes: type: P tig: atl: Are we there yet? Evaluating commercial grade brain–computer interface for control of computer applications by individuals with cerebral palsy. aug: au: Taherian, Sarvnaz Selitskiy, Dmitry Pau, James Claire Davies, T. affil: Department of Psychology, University of Auckland, Auckland, New Zealand sug: subj: Brain-Computer Interfaces Evaluation Software Administration Cerebral Palsy Electroencephalography Human Disease Motivation Fatigue Assistive Technology Attention Equipment Design Male Female Adolescence Adult Adolescent: 13-18 years Adult: 19-44 years Male Female ab: Purpose: Using a commercial electroencephalography (EEG)-based brain–computer interface (BCI), the training and testing protocol for six individuals with spastic quadriplegic cerebral palsy (GMFCS and MACS IV and V) was evaluated.Method: A customised, gamified training paradigm was employed. Over three weeks, the participants spent two sessions exploring the system, and up to six sessions playing the game which focussed on EEG feedback of left and right arm motor imagery.Results: The participants showed variable inconclusive results in the ability to produce two distinct EEG patterns. Participant performance was influenced by physical illness, motivation, fatigue and concentration.Conclusions: The results from this case study highlight the infancy of BCIs as a form of assistive technology for people with cerebral palsy. Existing commercial BCIs are not designed according to the needs of end-users.Implications for RehabilitationMood, fatigue, physical illness and motivation influence the usability of a brain–computer interface.Commercial brain–computer interfaces are not designed for practical assistive technology use for people with cerebral palsy.Practical brain–computer interface assistive technologies may need to be flexible to suit individual needs. pubtype: Academic Journal doctype: case study pictorial research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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