Are we there yet? Evaluating commercial grade brain–computer interface for control of computer applications by individuals with cerebral palsy.

Purpose: Using a commercial electroencephalography (EEG)-based brain–computer interface (BCI), the training and testing protocol for six individuals with spastic quadriplegic cerebral palsy (GMFCS and MACS IV and V) was evaluated.Method: A customised, gamified training paradigm was employed. Over th...

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Publicado en:Disability & Rehabilitation: Assistive Technology Vol. 12; no. 2; pp. 165 - 175
Autores principales: Taherian, Sarvnaz, Selitskiy, Dmitry, Pau, James, Claire Davies, T.
Formato: case study pictorial research tables/charts Journal Article
Publicado: Taylor & Francis Ltd Feb2017
Acceso en línea:Ver este registro en EBSCOhost
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      pub: Taylor & Francis Ltd
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        atl: Are we there yet? Evaluating commercial grade brain–computer interface for control of computer applications by individuals with cerebral palsy.
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          Taherian, Sarvnaz
          Selitskiy, Dmitry
          Pau, James
          Claire Davies, T.
        affil: Department of Psychology, University of Auckland, Auckland, New Zealand
      sug:
        subj:
          Brain-Computer Interfaces Evaluation
          Software Administration
          Cerebral Palsy
          Electroencephalography
          Human
          Disease
          Motivation
          Fatigue
          Assistive Technology
          Attention
          Equipment Design
          Male
          Female
          Adolescence
          Adult
          Adolescent: 13-18 years
          Adult: 19-44 years
          Male
          Female
      ab: Purpose: Using a commercial electroencephalography (EEG)-based brain–computer interface (BCI), the training and testing protocol for six individuals with spastic quadriplegic cerebral palsy (GMFCS and MACS IV and V) was evaluated.Method: A customised, gamified training paradigm was employed. Over three weeks, the participants spent two sessions exploring the system, and up to six sessions playing the game which focussed on EEG feedback of left and right arm motor imagery.Results: The participants showed variable inconclusive results in the ability to produce two distinct EEG patterns. Participant performance was influenced by physical illness, motivation, fatigue and concentration.Conclusions: The results from this case study highlight the infancy of BCIs as a form of assistive technology for people with cerebral palsy. Existing commercial BCIs are not designed according to the needs of end-users.Implications for RehabilitationMood, fatigue, physical illness and motivation influence the usability of a brain–computer interface.Commercial brain–computer interfaces are not designed for practical assistive technology use for people with cerebral palsy.Practical brain–computer interface assistive technologies may need to be flexible to suit individual needs.
      pubtype: Academic Journal
      doctype:
        case study
        pictorial
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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