The early days of Finnish game culture: Game - related discourse in Micropost and Floppy Magazine in the mid-1980s.
In the early 1980s, digital games played at home were an unprecedented cultural phenomenon. In this article, I examine the ways computer fanzines and disk magazines from the 1980s write about games and game culture, and how they contribute to the process of digital game domestication. My sources off...
| Published in: | Cogent Arts & Humanities Vol. 3; no. 1; pp. 1 - 19 |
|---|---|
| Main Authors: | , |
| Format: | Article |
| Published: |
Taylor & Francis Ltd
Dec2016
|
| Subjects: | |
| Online Access: | View this record in EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=121111376&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 121111376 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 23311983 JX4L jtl: Cogent Arts & Humanities issn: 23311983 maglogo: N pubinfo: dt: Dec2016 vid: 3 iid: 1 pid: 377 pub: Taylor & Francis Ltd artinfo: ui: 121111376 10.1080/23311983.2016.1191124 ppf: 1 ppct: 18 formats: tig: atl: The early days of Finnish game culture: Game - related discourse in Micropost and Floppy Magazine in the mid-1980s. aug: au: Nylund, Niklas Wade, Alex affil: School of Information Sciences, University of Tampere, Tampere, Finland Reviewing Editor Birmingham City University, UK su: Floppy disks Computer storage devices Zines Domestication of technology Technological innovations Mobile games Computer programming sug: subj: Floppy disks Computer storage devices Zines Domestication of technology Technological innovations Mobile games Computer programming keyword: computer games disk magazine domestication fanzine Finland game culture game discourse game history video games in the 1980s ab: In the early 1980s, digital games played at home were an unprecedented cultural phenomenon. In this article, I examine the ways computer fanzines and disk magazines from the 1980s write about games and game culture, and how they contribute to the process of digital game domestication. My sources offer insight on contemporary views on multimodal games, the qualities of good games, and the different ways game making and game playing are intertwined. It is in these fanzines and disk magazines that the cultural meaning of digital games played at home is dealt with for the first time, and they provide an unique view into a complex world in which the meanings of computers, coding, games, and gaming are constantly negotiated. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y dt: @attributes: year: 2016 holdings: @attributes: islocal: N |
|---|