Video Gaming and Children's Psychosocial Wellbeing: A Longitudinal Study.
The effects of video games on children's psychosocial development remain the focus of debate. At two timepoints, 1 year apart, 194 children (7.27-11.43 years old; male = 98) reported their gaming frequency, and their tendencies to play violent video games, and to game (a) cooperatively and (b) compe...
| Publicado en: | Journal of Youth & Adolescence Vol. 46; no. 4; pp. 884 - 898 |
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| Autores principales: | , , , , |
| Formato: | Artículo |
| Publicado: |
Springer Nature
Apr2017
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| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ssf&AN=121742407&site=ehost-live header: @attributes: shortDbName: ssf uiTerm: 121742407 longDbName: Social Sciences Full Text (H.W. Wilson) uiTag: AN controlInfo: bkinfo: jinfo: jid: 00472891 JYA jtl: Journal of Youth & Adolescence issn: 00472891 maglogo: N pubinfo: dt: Apr2017 vid: 46 iid: 4 pid: 237 pub: Springer Nature artinfo: ui: 121742407 10.1007/s10964-017-0646-z ppf: 884 ppct: 14 formats: fmt: @attributes: type: P size: 522KB tig: atl: Video Gaming and Children's Psychosocial Wellbeing: A Longitudinal Study. aug: au: Lobel, Adam Engels, Rutger Stone, Lisanne Burk, William Granic, Isabela affil: Swiss Center for Affective Sciences , University of Geneva , Chemin des Mines 9 Geneva 1202 Switzerland Trimbos Institute , Da Costakade 45 Utrecht 3521VS Netherlands Overwaal, Centre for Anxiety Disorders , Pro Persona Tarweweg Nijmegen 6534AM Netherlands Behavioural Science Institute, Radboud University , Montessorilaan Nijmegen 6525HR Netherlands su: Video games & psychology Video games & children Psychosocial factors Aggression (Psychology) Child development Parents Recreation Social skills Video games Violence Well-being Violence in video games Emotions in children Longitudinal method Questionnaires Research funding sug: subj: Video games & psychology Video games & children Psychosocial factors Aggression (Psychology) Child development Parents Recreation Social skills Video games Violence Well-being All Other Amusement and Recreation Industries Home entertainment equipment merchant wholesalers Doll, Toy, and Game Manufacturing Video game publishers Video game design and development services Violence in video games Emotions in children Longitudinal method Questionnaires Research funding keyword: Longitudinal Prosocial behavior Psychosocial development Longitudinal Prosocial behavior Psychosocial development ab: The effects of video games on children's psychosocial development remain the focus of debate. At two timepoints, 1 year apart, 194 children (7.27-11.43 years old; male = 98) reported their gaming frequency, and their tendencies to play violent video games, and to game (a) cooperatively and (b) competitively; likewise, parents reported their children's psychosocial health. Gaming at time one was associated with increases in emotion problems. Violent gaming was not associated with psychosocial changes. Cooperative gaming was not associated with changes in prosocial behavior. Finally, competitive gaming was associated with decreases in prosocial behavior, but only among children who played video games with high frequency. Thus, gaming frequency was related to increases in internalizing but not externalizing, attention, or peer problems, violent gaming was not associated with increases in externalizing problems, and for children playing approximately 8 h or more per week, frequent competitive gaming may be a risk factor for decreasing prosocial behavior. We argue that replication is needed and that future research should better distinguish between different forms of gaming for more nuanced and generalizable insight. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: N holdings: @attributes: islocal: N |
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