Video Gaming and Children's Psychosocial Wellbeing: A Longitudinal Study.

The effects of video games on children's psychosocial development remain the focus of debate. At two timepoints, 1 year apart, 194 children (7.27-11.43 years old; male = 98) reported their gaming frequency, and their tendencies to play violent video games, and to game (a) cooperatively and (b) compe...

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Publicado en:Journal of Youth & Adolescence Vol. 46; no. 4; pp. 884 - 898
Autores principales: Lobel, Adam, Engels, Rutger, Stone, Lisanne, Burk, William, Granic, Isabela
Formato: Artículo
Publicado: Springer Nature Apr2017
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Acceso en línea:Ver este registro en EBSCOhost
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      dt: Apr2017
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        atl: Video Gaming and Children's Psychosocial Wellbeing: A Longitudinal Study.
      aug:
        au:
          Lobel, Adam
          Engels, Rutger
          Stone, Lisanne
          Burk, William
          Granic, Isabela
        affil:
          Swiss Center for Affective Sciences , University of Geneva , Chemin des Mines 9 Geneva 1202 Switzerland
          Trimbos Institute , Da Costakade 45 Utrecht 3521VS Netherlands
          Overwaal, Centre for Anxiety Disorders , Pro Persona Tarweweg Nijmegen 6534AM Netherlands
          Behavioural Science Institute, Radboud University , Montessorilaan Nijmegen 6525HR Netherlands
      su:
        Video games & psychology
        Video games & children
        Psychosocial factors
        Aggression (Psychology)
        Child development
        Parents
        Recreation
        Social skills
        Video games
        Violence
        Well-being
        Violence in video games
        Emotions in children
        Longitudinal method
        Questionnaires
        Research funding
      sug:
        subj:
          Video games & psychology
          Video games & children
          Psychosocial factors
          Aggression (Psychology)
          Child development
          Parents
          Recreation
          Social skills
          Video games
          Violence
          Well-being
          All Other Amusement and Recreation Industries
          Home entertainment equipment merchant wholesalers
          Doll, Toy, and Game Manufacturing
          Video game publishers
          Video game design and development services
          Violence in video games
          Emotions in children
          Longitudinal method
          Questionnaires
          Research funding
      keyword:
        Longitudinal
        Prosocial behavior
        Psychosocial development
        Longitudinal
        Prosocial behavior
        Psychosocial development
      ab: The effects of video games on children's psychosocial development remain the focus of debate. At two timepoints, 1 year apart, 194 children (7.27-11.43 years old; male = 98) reported their gaming frequency, and their tendencies to play violent video games, and to game (a) cooperatively and (b) competitively; likewise, parents reported their children's psychosocial health. Gaming at time one was associated with increases in emotion problems. Violent gaming was not associated with psychosocial changes. Cooperative gaming was not associated with changes in prosocial behavior. Finally, competitive gaming was associated with decreases in prosocial behavior, but only among children who played video games with high frequency. Thus, gaming frequency was related to increases in internalizing but not externalizing, attention, or peer problems, violent gaming was not associated with increases in externalizing problems, and for children playing approximately 8 h or more per week, frequent competitive gaming may be a risk factor for decreasing prosocial behavior. We argue that replication is needed and that future research should better distinguish between different forms of gaming for more nuanced and generalizable insight.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
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