Word Learning Deficits in Children With Dyslexia.
Purpose: The purpose of this study is to investigate word learning in children with dyslexia to ascertain their strengths and weaknesses during the configuration stage of word learning. Method: Children with typical development (N = 116) and dyslexia (N = 68) participated in computer-based word lear...
| Publicado en: | Journal of Speech, Language & Hearing Research Vol. 60; no. 4; pp. 1012 - 1029 |
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| Autores principales: | , , , , , |
| Formato: | Artículo |
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American Speech-Language-Hearing Association
Apr2017
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| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ssf&AN=122536602&site=ehost-live header: @attributes: shortDbName: ssf uiTerm: 122536602 longDbName: Social Sciences Full Text (H.W. Wilson) uiTag: AN controlInfo: bkinfo: jinfo: jid: 10924388 1SM jtl: Journal of Speech, Language & Hearing Research issn: 10924388 maglogo: N pubinfo: dt: Apr2017 vid: 60 iid: 4 pid: 42 pub: American Speech-Language-Hearing Association artinfo: ui: 122536602 10.1044/2016_JSLHR-L-16-0036 ppf: 1012 ppct: 17 formats: fmt: @attributes: type: P size: 2.3MB tig: atl: Word Learning Deficits in Children With Dyslexia. aug: au: Alt, Mary Hogan, Tiffany Green, Samuel Gray, Shelley Cabbage, Kathryn Cowan, Nelson affil: University of Arizona, Tucson MGH Institute of Health Professions, Boston, MA Arizona State University, Tempe University of Missouri, Columbia su: Language acquisition Child development Language disorders Education Analysis of variance Learning Phonetics Semantics Video games Children with dyslexia Computers in education Dyslexia Language disorder diagnosis Analysis of covariance Research funding Diagnosis sug: subj: Language acquisition Child development Language disorders Education Analysis of variance Learning Phonetics Semantics Video games All Other Miscellaneous Schools and Instruction Educational Support Services Administration of Education Programs Home entertainment equipment merchant wholesalers Video game design and development services Video game publishers Doll, Toy, and Game Manufacturing Children with dyslexia Computers in education Dyslexia Language disorder diagnosis Analysis of covariance Research funding Diagnosis ab: Purpose: The purpose of this study is to investigate word learning in children with dyslexia to ascertain their strengths and weaknesses during the configuration stage of word learning. Method: Children with typical development (N = 116) and dyslexia (N = 68) participated in computer-based word learning games that assessed word learning in 4 sets of games that manipulated phonological or visuospatial demands. All children were monolingual English-speaking 2nd graders without oral language impairment. The word learning games measured children's ability to link novel names with novel objects, to make decisions about the accuracy of those names and objects, to recognize the semantic features of the objects, and to produce the names of the novel words. Accuracy data were analyzed using analyses of covariance with nonverbal intelligence scores as a covariate. Results: Word learning deficits were evident for children with dyslexia across every type of manipulation and on 3 of 5 tasks, but not for every combination of task/manipulation. Deficits were more common when task demands taxed phonology. Visuospatial manipulations led to both disadvantages and advantages for children with dyslexia. Conclusion: Children with dyslexia evidence spoken word learning deficits, but their performance is highly dependent on manipulations and task demand, suggesting a processing trade-off between visuospatial and phonological demands. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: N holdings: @attributes: islocal: N |
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