‘A new life in the countryside awaits’ : interactive lessons in the rural utopia in ‘farming’ simulation games.
This paper critically analyses the legitimation of exploitative human–nonhuman animal relations in online ‘farming’ simulation games, especially the game Hay Day. The analysis contributes to a wider project of critical analyses of popular culture representations of nonhuman animals. The paper argues...
| Publicado en: | Discourse: Studies in the Cultural Politics of Education Vol. 38; no. 3; pp. 402 - 416 |
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| Autores principales: | , |
| Formato: | Artículo |
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Taylor & Francis Ltd
Jun2017
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=122554184&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 122554184 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 01596306 54J jtl: Discourse: Studies in the Cultural Politics of Education issn: 01596306 maglogo: N pubinfo: dt: Jun2017 vid: 38 iid: 3 pid: 377 pub: Taylor & Francis Ltd artinfo: ui: 122554184 10.1080/01596306.2017.1306985 ppf: 402 ppct: 14 formats: fmt: – @attributes: type: T – @attributes: type: P size: 939KB tig: atl: ‘A new life in the countryside awaits’ : interactive lessons in the rural utopia in ‘farming’ simulation games. aug: au: Cole, Matthew Stewart, Kate affil: Department of Sociology, Open University, Milton Keynes, UK School of Social Sciences, Nottingham Trent University, Nottingham, UK su: Mobile games Popular culture Human-animal relationships Mental imagery Video games sug: subj: Mobile games Popular culture Human-animal relationships Mental imagery Video games keyword: Animals farming Hay Day online games social media utopia ab: This paper critically analyses the legitimation of exploitative human–nonhuman animal relations in online ‘farming’ simulation games, especially the game Hay Day. The analysis contributes to a wider project of critical analyses of popular culture representations of nonhuman animals. The paper argues that legitimation is effected in Hay Day and cognate games through: the construction of idyllic rural utopias in gameplay, imagery, and soundscape; the depiction of anthropomorphized nonhumans who are complicit in their own subjection; the suppression of references to suffering, death, and sexual reproduction among ‘farmed’ animals; and the colonialist transmission of Western norms of nonhuman animal use and food practices among the global audience of players. Hay Day thereby resonates with the wider cultural legitimation of nonhuman animal exploitation through establishing emotional connections with idealized representations of nonhuman animals at the same time as they inhibit the development of awareness and empathy about the exploitation of real nonhuman animals. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y custom: Copyright of Discourse: Studies in the Cultural Politics of Education is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. item: Discourse: Studies in the Cultural Politics of Education holder: Taylor & Francis Ltd dt: @attributes: year: 2017 holdings: @attributes: islocal: N |
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