Gameplay literature.

This article discusses the ways in which Belén Gache's WordToys - through an ironic subversion of the hypertext's fundamental features - thematizes the concept of the narrative as a contested space that challenges questions of authorial presence and reader agency. Specifically, it aims to illustrate...

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Published in:Journal of Romance Studies Vol. 16; no. 1; pp. 22 - 39
Main Author: Halbert, William Docherty
Format: Article
Published: Liverpool University Press / Journals Spring2016
Subjects:
Online Access:View this record in EBSCOhost
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        au: Halbert, William Docherty
        affil: University of Liverpool
      su:
        Video games
        Literature
        Reading
        Hypertext literature
        Narratives
      sug:
        subj:
          Video games
          Literature
          Reading
          Video game design and development services
          Video game publishers
          Home entertainment equipment merchant wholesalers
          Doll, Toy, and Game Manufacturing
          Hypertext literature
          Narratives
      keyword:
        Belén Gache
        hypertext
        narrative
        play
        space
        video game
        WordToys
        Belén Gache
        hypertext
        narrative
        play
        space
        video game
        WordToys
      ab: This article discusses the ways in which Belén Gache's WordToys - through an ironic subversion of the hypertext's fundamental features - thematizes the concept of the narrative as a contested space that challenges questions of authorial presence and reader agency. Specifically, it aims to illustrate, using the cultural analogue of the video game, how the concept of play can be used to counteract the author-killing proclivities that seemingly pervade hypertext theory. Instead, this article calls on a number of Gache's 'word toys' to show how both the print text and the digital text, despite their structural and technological differences, not only share significant ideological and ontological concerns, but are also troubled by the same agential and performative frustrations.
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