Developmental Process of Internet Gaming Disorder among South Korean Adolescents: Effects of Family Environment and Recreation Experience.

Despite growing public concern over Internet game use disorder, the popularity of Internet gaming has rapidly increased among adolescents. Since Internet gaming disorder has largely been investigated through the lens of serious psychiatric syndromes, most previous studies employed diverse psychopath...

Descripción completa

Detalles Bibliográficos
Publicado en:Journal of Child & Family Studies Vol. 26; no. 6; pp. 1527 - 1536
Autor principal: Lyu, Seong
Formato: Artículo
Publicado: Springer Nature Jun2017
Materias:
Acceso en línea:Ver este registro en EBSCOhost
fields @attributes:
  recordID: 1
pdfLink:
plink: https://search.ebscohost.com/login.aspx?direct=true&db=ssf&AN=123024374&site=ehost-live
header:
  @attributes:
    shortDbName: ssf
    uiTerm: 123024374
    longDbName: Social Sciences Full Text (H.W. Wilson)
    uiTag: AN
  controlInfo:
    bkinfo:
    jinfo:
      jid:
        10621024
        JFM
      jtl: Journal of Child & Family Studies
      issn: 10621024
      maglogo: N
    pubinfo:
      dt: Jun2017
      vid: 26
      iid: 6
      pid: 237
      pub: Springer Nature
    artinfo:
      ui:
        123024374
        10.1007/s10826-017-0686-8
      ppf: 1527
      ppct: 9
      formats:
        fmt:
          @attributes:
            type: P
            size: 486KB
      tig:
        atl: Developmental Process of Internet Gaming Disorder among South Korean Adolescents: Effects of Family Environment and Recreation Experience.
      aug:
        au: Lyu, Seong
        affil: School of Global Sport Studies, Korea University , 2511 Sejong-ro Sejong 30019 South Korea
      su:
        South Korea
        Video games
        High school students
        Internet addiction in adolescence
        Home environment
        Mental health of teenagers
        Family relations
        Leisure & psychology
        Psychology
        Experience
        Recreation
        Recreation for teenagers
        Structural equation modeling
      sug:
        subj:
          Video games
          High school students
          Internet addiction in adolescence
          Home environment
          Mental health of teenagers
          Family relations
          Leisure & psychology
          Psychology
          Experience
          Recreation
          South Korea
          All Other Amusement and Recreation Industries
          Video game publishers
          Doll, Toy, and Game Manufacturing
          Video game design and development services
          Home entertainment equipment merchant wholesalers
          Recreation for teenagers
          Structural equation modeling
      keyword:
        Adolescents
        Family functioning
        Internet gaming disorder
        Leisure constraints
        Leisure satisfaction
        Adolescents
        Family functioning
        Internet gaming disorder
        Leisure constraints
        Leisure satisfaction
      ab: Despite growing public concern over Internet game use disorder, the popularity of Internet gaming has rapidly increased among adolescents. Since Internet gaming disorder has largely been investigated through the lens of serious psychiatric syndromes, most previous studies employed diverse psychopathological concepts like depression and anxiety. Unlike those studies, this study provides useful opportunities to better understand how adolescents' Internet gaming disorder is conceptually linked with their family environment and recreation experience. Using a large sample of South Korean high school students ( N = 2215), this study found that adolescents' levels of Internet gaming disorder were positively associated with their perception of constraints to recreation participation. The structural equation model additionally indicated that respondents' problematic engagement in the online activity was negatively related to the cohesive and adaptable characteristics of family system. According to the effect decomposition results, the concept of leisure constraints served as more important factor than family functioning and leisure satisfaction in determining respondents' degrees of problematic involvement in Internet gaming. This study also revealed that the exogenous variable of family functioning was significantly related to leisure constraints and leisure satisfaction with an opposite path coefficient sign. Based on study findings derived from the conceptual framework, several policy implications are discussed to decrease adolescents' excessive immersion in Internet games.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
    refInfo:
    copyright:
      @attributes:
        flag: N
    holdings:
      @attributes:
        islocal: N