Developmental Process of Internet Gaming Disorder among South Korean Adolescents: Effects of Family Environment and Recreation Experience.
Despite growing public concern over Internet game use disorder, the popularity of Internet gaming has rapidly increased among adolescents. Since Internet gaming disorder has largely been investigated through the lens of serious psychiatric syndromes, most previous studies employed diverse psychopath...
| Publicado en: | Journal of Child & Family Studies Vol. 26; no. 6; pp. 1527 - 1536 |
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| Formato: | Artículo |
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Springer Nature
Jun2017
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ssf&AN=123024374&site=ehost-live header: @attributes: shortDbName: ssf uiTerm: 123024374 longDbName: Social Sciences Full Text (H.W. Wilson) uiTag: AN controlInfo: bkinfo: jinfo: jid: 10621024 JFM jtl: Journal of Child & Family Studies issn: 10621024 maglogo: N pubinfo: dt: Jun2017 vid: 26 iid: 6 pid: 237 pub: Springer Nature artinfo: ui: 123024374 10.1007/s10826-017-0686-8 ppf: 1527 ppct: 9 formats: fmt: @attributes: type: P size: 486KB tig: atl: Developmental Process of Internet Gaming Disorder among South Korean Adolescents: Effects of Family Environment and Recreation Experience. aug: au: Lyu, Seong affil: School of Global Sport Studies, Korea University , 2511 Sejong-ro Sejong 30019 South Korea su: South Korea Video games High school students Internet addiction in adolescence Home environment Mental health of teenagers Family relations Leisure & psychology Psychology Experience Recreation Recreation for teenagers Structural equation modeling sug: subj: Video games High school students Internet addiction in adolescence Home environment Mental health of teenagers Family relations Leisure & psychology Psychology Experience Recreation South Korea All Other Amusement and Recreation Industries Video game publishers Doll, Toy, and Game Manufacturing Video game design and development services Home entertainment equipment merchant wholesalers Recreation for teenagers Structural equation modeling keyword: Adolescents Family functioning Internet gaming disorder Leisure constraints Leisure satisfaction Adolescents Family functioning Internet gaming disorder Leisure constraints Leisure satisfaction ab: Despite growing public concern over Internet game use disorder, the popularity of Internet gaming has rapidly increased among adolescents. Since Internet gaming disorder has largely been investigated through the lens of serious psychiatric syndromes, most previous studies employed diverse psychopathological concepts like depression and anxiety. Unlike those studies, this study provides useful opportunities to better understand how adolescents' Internet gaming disorder is conceptually linked with their family environment and recreation experience. Using a large sample of South Korean high school students ( N = 2215), this study found that adolescents' levels of Internet gaming disorder were positively associated with their perception of constraints to recreation participation. The structural equation model additionally indicated that respondents' problematic engagement in the online activity was negatively related to the cohesive and adaptable characteristics of family system. According to the effect decomposition results, the concept of leisure constraints served as more important factor than family functioning and leisure satisfaction in determining respondents' degrees of problematic involvement in Internet gaming. This study also revealed that the exogenous variable of family functioning was significantly related to leisure constraints and leisure satisfaction with an opposite path coefficient sign. Based on study findings derived from the conceptual framework, several policy implications are discussed to decrease adolescents' excessive immersion in Internet games. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: N holdings: @attributes: islocal: N |
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