A Virtual Reality avatar interaction (VRai) platform to assess residual executive dysfunction in active military personnel with previous mild traumatic brain injury: proof of concept.

Purpose:This proof of concept study tested the ability of a dual task walking protocol using a recently developed avatar-based virtual reality (VR) platform to detect differences between military personnel post mild traumatic brain injury (mTBI) and healthy controls. Methods:The VR platform coordina...

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Publicado en:Disability & Rehabilitation: Assistive Technology Vol. 12; no. 7; pp. 758 - 765
Autores principales: Robitaille, Nicolas, Jackson, Philip L., Hébert, Luc J., Mercier, Catherine, Bouyer, Laurent J., Fecteau, Shirley, Richards, Carol L., McFadyen, Bradford J.
Formato: pictorial research tables/charts Journal Article
Publicado: Taylor & Francis Ltd Oct2017
Acceso en línea:Ver este registro en EBSCOhost
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        atl: A Virtual Reality avatar interaction (VRai) platform to assess residual executive dysfunction in active military personnel with previous mild traumatic brain injury: proof of concept.
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          Robitaille, Nicolas
          Jackson, Philip L.
          Hébert, Luc J.
          Mercier, Catherine
          Bouyer, Laurent J.
          Fecteau, Shirley
          Richards, Carol L.
          McFadyen, Bradford J.
        affil: Centre interdisciplinaire de recherche en réadaptation et intégration sociale*, Québec, QC, Canada
      sug:
        subj:
          Executive Function Evaluation
          Virtual Reality Utilization
          Military Personnel
          Brain Injuries
          Human
          Motion Analysis Systems
          Analysis of Variance
          Task Performance and Analysis
          Computer Simulation
          Mann-Whitney U Test
          Cognition
          Funding Source
          Adult
          Post Hoc Analysis
          Adult: 19-44 years
      ab: Purpose:This proof of concept study tested the ability of a dual task walking protocol using a recently developed avatar-based virtual reality (VR) platform to detect differences between military personnel post mild traumatic brain injury (mTBI) and healthy controls. Methods:The VR platform coordinated motion capture, an interaction and rendering system, and a projection system to present first (participant-controlled) and third person avatars within the context of a specific military patrol scene. A divided attention task was also added. A healthy control group was compared to a group with previous mTBI (both groups comprised of six military personnel) and a repeated measures ANOVA tested for differences between conditions and groups based on recognition errors, walking speed and fluidity and obstacle clearance. Results:The VR platform was well tolerated by both groups. Walking fluidity was degraded for the control group within the more complex navigational dual tasking involving avatars, and appeared greatest in the dual tasking with the interacting avatar. This navigational behaviour was not seen in the mTBI group. Conclusions:The present findings show proof of concept for using avatars, particularly more interactive avatars, to expose differences in executive functioning when applying context-specific protocols (here for the military).Implications for rehabilitationVirtual reality provides a means to control context-specific factors for assessment and intervention.Adding human interaction and agency through avatars increases the ecologic nature of the virtual environment.Avatars in the present application of the Virtual Reality avatar interaction platform appear to provide a better ability to reveal differences between trained, military personal with and without mTBI.
      pubtype: Academic Journal
      doctype:
        pictorial
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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