Reimagining the Avatar Dream: Modeling Social Identity in Digital Media.
The article discusses research on the use of avatars in digital media as an aspect of social identity, addressing the notion of the Avatar Dream. Topics include the relation of physical identity to virtual identity; the relation of racial and gender stereotypes to online game avatars; and Chimeria p...
| Publicado en: | Communications of the ACM Vol. 60; no. 7; pp. 50 - 62 |
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| Autores principales: | , |
| Formato: | Artículo |
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Association for Computing Machinery
Jul2017
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=123967778&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 123967778 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 00010782 ACM jtl: Communications of the ACM issn: 00010782 maglogo: N pubinfo: dt: Jul2017 vid: 60 iid: 7 pid: 68 pub: Association for Computing Machinery artinfo: ui: 123967778 10.1145/3098342 ppf: 50 ppct: 12 formats: tig: atl: Reimagining the Avatar Dream: Modeling Social Identity in Digital Media. aug: au: HARRELL, D. FOX CHONG-U LIM affil: Professor of Digital Media in both the Comparative Media Studies Program and the Computer Science and Artificial Intelligence Laboratory at the Massachusetts Institute of Technology, Cambridge MA Ph.D. in electrical engineering and computer science from the Computer Science and Artificial Intelligence Laboratory at the Massachusetts Institute of Technology, Cambridge MA su: Avatars (Virtual reality) Online identities Gender stereotypes Racism Video games Application software sug: subj: Avatars (Virtual reality) Online identities Gender stereotypes Racism Video games Application software ab: The article discusses research on the use of avatars in digital media as an aspect of social identity, addressing the notion of the Avatar Dream. Topics include the relation of physical identity to virtual identity; the relation of racial and gender stereotypes to online game avatars; and Chimeria platform application interfaces, domain epistemologies, and applications. pubtype: Periodical doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y dt: @attributes: year: 2017 holdings: @attributes: islocal: N |
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