Generative Music and Laptop Performance.

Live computer music is the perfect medium for generative music systems, for non-linear compositional constructions and for interactive manipulation of sound processing. Unfortunately, much of the complexity of there real-time systems is lost on a potential audience, excepting those few connoisseurs...

Full description

Bibliographic Details
Published in:Contemporary Music Review Vol. 22; no. 4; pp. 67 - 80
Main Author: Collins, Nick
Format: Article
Published: Taylor & Francis Ltd 2003
Subjects:
Online Access:View this record in EBSCOhost
fields @attributes:
  recordID: 1
pdfLink:
plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=12407268&site=ehost-live
header:
  @attributes:
    shortDbName: hlh
    uiTerm: 12407268
    longDbName: Humanities International Complete
    uiTag: AN
  controlInfo:
    bkinfo:
    jinfo:
      jid:
        07494467
        7VR
      jtl: Contemporary Music Review
      issn: 07494467
      maglogo: N
    pubinfo:
      dt: 2003
      vid: 22
      iid: 4
      pid: 377
      pub: Taylor & Francis Ltd
    artinfo:
      ui:
        12407268
        10.1080/0749446032000156919
      ppf: 67
      ppct: 13
      formats:
        fmt:
          @attributes:
            type: P
            size: 1.4MB
      tig:
        atl: Generative Music and Laptop Performance.
      aug:
        au: Collins, Nick
      su:
        Computer music
        Computer sound processing
        Computer composition
        Laptop computers
        Electronic musical instruments
      sug:
        subj:
          Computer music
          Computer sound processing
          Computer composition
          Laptop computers
          Electronic musical instruments
      keyword:
        algorithmic composition
        generative music
        laptop music
      ab: Live computer music is the perfect medium for generative music systems, for non-linear compositional constructions and for interactive manipulation of sound processing. Unfortunately, much of the complexity of there real-time systems is lost on a potential audience, excepting those few connoisseurs who sneak round the back to cheek the laptop screen. An artist using powerful software like SuperCollider or PD cannot be readily distinguished from someone checking their e-mail whilst DJ-ing with iTunes. Without a culture of understanding of both the laptop performer and current generation graphical and text-programming languages for audio, audiences tend to respond most to often gimmicky controllers, or to the tools they have had more exposure to -- the (yawn) superstar DJs and their decks. This article attempts to convey the exciting things that are being explored with algorithmic composition and interactive synthesis techniques in Eve performance. The reasons for building generative music systems and the forms of control attainable over algorithmic processes are investigated. Direct manual control is set against the use of autonomous software agents. In line with this, four techniques for software control during live performance are introduced, namely presets, previewing, autopilot, and the powerful method of live coding. Finally, audio-visual collaboration is discussed.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
    refInfo:
    copyright:
      @attributes:
        flag: Y
      custom: Copyright of Contemporary Music Review is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use.
      item: Contemporary Music Review
      holder: Taylor & Francis Ltd
      dt:
        @attributes:
          year: 2003
    holdings:
      @attributes:
        islocal: N