The effects of cognitive capacity and gaming expertise on attention and comprehension.
Educational video games can impose high cognitive demands on its users. Two studies were conducted to examine the cognitive process involved in playing an educational digital game. Study 1 examined the effects of users' working memory capacity and gaming expertise on attention and comprehension of t...
| Publicado en: | Journal of Computer Assisted Learning Vol. 33; no. 5; pp. 473 - 486 |
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| Autores principales: | , |
| Formato: | research tables/charts Journal Article |
| Publicado: |
Wiley-Blackwell
Sep2017
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=125026823&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 125026823 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 02664909 6M1 jtl: Journal of Computer Assisted Learning issn: 02664909 maglogo: Y pubinfo: dt: Sep2017 vid: 33 iid: 5 pid: 480 pub: Wiley-Blackwell place: Malden, Massachusetts artinfo: ui: 125026823 125026823 125026823 10.1111/jcal.12193 125026823 ppf: 473 ppct: 13 formats: tig: atl: The effects of cognitive capacity and gaming expertise on attention and comprehension. aug: au: Lee, Y. ‐ H. Heeter, C. affil: Department of Telecommunication, University of Florida, Florida, USA sug: subj: Video Games Cognition Attention Students, College Human Memory Female Male Adult Pretest-Posttest Design P-Value Adult: 19-44 years Female Male ab: Educational video games can impose high cognitive demands on its users. Two studies were conducted to examine the cognitive process involved in playing an educational digital game. Study 1 examined the effects of users' working memory capacity and gaming expertise on attention and comprehension of the educational messages. The results showed that gaming experts seem to benefit more from having a higher working memory capacity when processing information from the game. However, gaming experts' available working memory did not predict better comprehension. Instead, non-experts' available working memory predicted better comprehension. Study 2 further examined whether these results were caused by insufficient working memory allocation or different attention focus between gaming experts and non-experts. The findings suggest that gaming experts approach the game differently from non-experts, focusing on familiar features and overlooking unfamiliar (educational) information. pubtype: Academic Journal doctype: research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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