The Ghost in the Touchscreen: Social Scaffolds Promote Learning by Toddlers.
This study examined the effect of a "ghost" demonstration on toddlers' imitation. In the ghost condition, virtual pieces moved to make a fish or boat puzzle. Fifty-two 2.5- and 3-year-olds were tested on a touchscreen (no transfer) or with 3D pieces (transfer); children tested with 3D pieces scored...
| Publicado en: | Child Development Vol. 88; no. 6; pp. 2013 - 2026 |
|---|---|
| Autores principales: | , , , , |
| Formato: | journal article |
| Publicado: |
Oxford University Press / USA
Nov/Dec2017
|
| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ssf&AN=126090074&site=ehost-live header: @attributes: shortDbName: ssf uiTerm: 126090074 longDbName: Social Sciences Full Text (H.W. Wilson) uiTag: AN controlInfo: bkinfo: jinfo: jid: 00093920 CDV jtl: Child Development issn: 00093920 maglogo: Y pubinfo: dt: Nov/Dec2017 vid: 88 iid: 6 pid: 622 pub: Oxford University Press / USA artinfo: ui: 126090074 10.1111/cdev.12683 ppf: 2013 ppct: 13 formats: tig: atl: The Ghost in the Touchscreen: Social Scaffolds Promote Learning by Toddlers. aug: au: Zimmermann, Laura Moser, Alecia Lee, Herietta Gerhardstein, Peter Barr, Rachel affil: Georgetown University Binghamton University su: Education Psychology of toddlers Knowledge transfer Touch screens Toddlers Puzzles Psychology of movement Transfer of training User interfaces sug: subj: Education All Other Miscellaneous Schools and Instruction Educational Support Services Administration of Education Programs Toy and hobby goods merchant wholesalers Computer and peripheral equipment manufacturing Computer Terminal and Other Computer Peripheral Equipment Manufacturing Psychology of toddlers Knowledge transfer Touch screens Toddlers Puzzles Psychology of movement Transfer of training User interfaces ab: This study examined the effect of a "ghost" demonstration on toddlers' imitation. In the ghost condition, virtual pieces moved to make a fish or boat puzzle. Fifty-two 2.5- and 3-year-olds were tested on a touchscreen (no transfer) or with 3D pieces (transfer); children tested with 3D pieces scored above a no demonstration baseline, but children tested on the touchscreen did not. Practice on the touchscreen (n = 23) by 2.5- and 3-year-olds prior to the ghost demonstration did not improve performance. Finally, children who learned the puzzle task via a social demonstration and were tested on the touchscreen (n = 26) performed better than the ghost conditions. Taken together, these studies demonstrate that social demonstrations enhance learning from novel touchscreen tools during early childhood. pubtype: Academic Journal doctype: journal article src: R language: English refInfo: copyright: @attributes: flag: N holdings: @attributes: islocal: N |
|---|