The Ghost in the Touchscreen: Social Scaffolds Promote Learning by Toddlers.

This study examined the effect of a "ghost" demonstration on toddlers' imitation. In the ghost condition, virtual pieces moved to make a fish or boat puzzle. Fifty-two 2.5- and 3-year-olds were tested on a touchscreen (no transfer) or with 3D pieces (transfer); children tested with 3D pieces scored...

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Publicado en:Child Development Vol. 88; no. 6; pp. 2013 - 2026
Autores principales: Zimmermann, Laura, Moser, Alecia, Lee, Herietta, Gerhardstein, Peter, Barr, Rachel
Formato: journal article
Publicado: Oxford University Press / USA Nov/Dec2017
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Nov/Dec2017
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        atl: The Ghost in the Touchscreen: Social Scaffolds Promote Learning by Toddlers.
      aug:
        au:
          Zimmermann, Laura
          Moser, Alecia
          Lee, Herietta
          Gerhardstein, Peter
          Barr, Rachel
        affil:
          Georgetown University
          Binghamton University
      su:
        Education
        Psychology of toddlers
        Knowledge transfer
        Touch screens
        Toddlers
        Puzzles
        Psychology of movement
        Transfer of training
        User interfaces
      sug:
        subj:
          Education
          All Other Miscellaneous Schools and Instruction
          Educational Support Services
          Administration of Education Programs
          Toy and hobby goods merchant wholesalers
          Computer and peripheral equipment manufacturing
          Computer Terminal and Other Computer Peripheral Equipment Manufacturing
          Psychology of toddlers
          Knowledge transfer
          Touch screens
          Toddlers
          Puzzles
          Psychology of movement
          Transfer of training
          User interfaces
      ab: This study examined the effect of a "ghost" demonstration on toddlers' imitation. In the ghost condition, virtual pieces moved to make a fish or boat puzzle. Fifty-two 2.5- and 3-year-olds were tested on a touchscreen (no transfer) or with 3D pieces (transfer); children tested with 3D pieces scored above a no demonstration baseline, but children tested on the touchscreen did not. Practice on the touchscreen (n = 23) by 2.5- and 3-year-olds prior to the ghost demonstration did not improve performance. Finally, children who learned the puzzle task via a social demonstration and were tested on the touchscreen (n = 26) performed better than the ghost conditions. Taken together, these studies demonstrate that social demonstrations enhance learning from novel touchscreen tools during early childhood.
      pubtype: Academic Journal
      doctype: journal article
      src: R
    language: English
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