Cyberbullying on Online Gaming Platforms for Children and Youth.

Cyberbullying has been recognized as a serious social concern. Considering the varied contexts of online engagement by children and youth is increasingly necessary to adequately understand their experiences and the impact of their participation. An online context which requires further attention is...

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Publicado en:Child & Adolescent Social Work Journal Vol. 34; no. 6; pp. 597 - 608
Autores principales: McInroy, Lauren, Mishna, Faye
Formato: Artículo
Publicado: Springer Nature Dec2017
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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        atl: Cyberbullying on Online Gaming Platforms for Children and Youth.
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        au:
          McInroy, Lauren
          Mishna, Faye
        affil: Factor-Inwentash Faculty of Social Work , University of Toronto , 246 Bloor Street West Toronto M5S 1V4 Canada
      su:
        Video games & psychology
        Content analysis
        Social dominance
        High school students
        Interviewing
        Middle school students
        Psychology
        School children
        Sex distribution
        World Wide Web
        Qualitative research
        Quantitative research
        Cyberbullying
        Adolescence
        Children
        Chi-squared test
        Confidence intervals
        Research methodology
        Questionnaires
        Theory
        Secondary analysis
        Thematic analysis
        Disease prevalence
        Descriptive statistics
      sug:
        subj:
          Video games & psychology
          Content analysis
          Social dominance
          High school students
          Interviewing
          Middle school students
          Psychology
          School children
          Sex distribution
          World Wide Web
          Qualitative research
          Quantitative research
          Cyberbullying
          Adolescence
          Children
          Doll, Toy, and Game Manufacturing
          Video game publishers
          Video game design and development services
          Home entertainment equipment merchant wholesalers
          Internet Publishing and Broadcasting and Web Search Portals
          Chi-squared test
          Confidence intervals
          Research methodology
          Questionnaires
          Theory
          Secondary analysis
          Thematic analysis
          Disease prevalence
          Descriptive statistics
      keyword:
        Gender
        Media and technology
        Online youth culture
        Video games
        Gender
        Media and technology
        Online youth culture
        Video games
      ab: Cyberbullying has been recognized as a serious social concern. Considering the varied contexts of online engagement by children and youth is increasingly necessary to adequately understand their experiences and the impact of their participation. An online context which requires further attention is gaming platforms, which are especially popular among boys. Methods: Using a theoretical approach of social dominance, this paper analyzed secondary data drawn from a mixed methods study of cyberbullying to investigate the prevalence and experience of gaming among a quantitative survey sample (n = 670) of 4th, 7th, and 10th grade students, as well as the experience and impact of gaming on a qualitative interview sub-sample (n = 57). Gaming prevalence rates are provided. Boys were significantly more likely to engage in internet gaming (though the effect size was small); χ² (1, n = 669) = 10.11, p = 0.001, phi = −0.123, 95% CI (−0.207, −0.047). Qualitative content analysis (QCA) identified four themes: (1) aggression (exceeding what was required to achieve game objectives) characterized gaming culture and pervaded gaming platforms; (2) anonymity contributed to the culture of aggression; (3) participants often did not consider aggression cyberbullying, but rather just a part of the culture of gaming platforms; and (4) participants' responses to aggressive behaviors. Certain behaviors on gaming platforms may not be appropriately recognized as cyberbullying. Implications for social work practice with children and youth are provided.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
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