Cyberbullying on Online Gaming Platforms for Children and Youth.
Cyberbullying has been recognized as a serious social concern. Considering the varied contexts of online engagement by children and youth is increasingly necessary to adequately understand their experiences and the impact of their participation. An online context which requires further attention is...
| Publicado en: | Child & Adolescent Social Work Journal Vol. 34; no. 6; pp. 597 - 608 |
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| Autores principales: | , |
| Formato: | Artículo |
| Publicado: |
Springer Nature
Dec2017
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| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ssf&AN=126169896&site=ehost-live header: @attributes: shortDbName: ssf uiTerm: 126169896 longDbName: Social Sciences Full Text (H.W. Wilson) uiTag: AN controlInfo: bkinfo: jinfo: jid: 07380151 COK jtl: Child & Adolescent Social Work Journal issn: 07380151 maglogo: N pubinfo: dt: Dec2017 vid: 34 iid: 6 pid: 237 pub: Springer Nature artinfo: ui: 126169896 10.1007/s10560-017-0498-0 ppf: 597 ppct: 11 formats: fmt: @attributes: type: P size: 731KB tig: atl: Cyberbullying on Online Gaming Platforms for Children and Youth. aug: au: McInroy, Lauren Mishna, Faye affil: Factor-Inwentash Faculty of Social Work , University of Toronto , 246 Bloor Street West Toronto M5S 1V4 Canada su: Video games & psychology Content analysis Social dominance High school students Interviewing Middle school students Psychology School children Sex distribution World Wide Web Qualitative research Quantitative research Cyberbullying Adolescence Children Chi-squared test Confidence intervals Research methodology Questionnaires Theory Secondary analysis Thematic analysis Disease prevalence Descriptive statistics sug: subj: Video games & psychology Content analysis Social dominance High school students Interviewing Middle school students Psychology School children Sex distribution World Wide Web Qualitative research Quantitative research Cyberbullying Adolescence Children Doll, Toy, and Game Manufacturing Video game publishers Video game design and development services Home entertainment equipment merchant wholesalers Internet Publishing and Broadcasting and Web Search Portals Chi-squared test Confidence intervals Research methodology Questionnaires Theory Secondary analysis Thematic analysis Disease prevalence Descriptive statistics keyword: Gender Media and technology Online youth culture Video games Gender Media and technology Online youth culture Video games ab: Cyberbullying has been recognized as a serious social concern. Considering the varied contexts of online engagement by children and youth is increasingly necessary to adequately understand their experiences and the impact of their participation. An online context which requires further attention is gaming platforms, which are especially popular among boys. Methods: Using a theoretical approach of social dominance, this paper analyzed secondary data drawn from a mixed methods study of cyberbullying to investigate the prevalence and experience of gaming among a quantitative survey sample (n = 670) of 4th, 7th, and 10th grade students, as well as the experience and impact of gaming on a qualitative interview sub-sample (n = 57). Gaming prevalence rates are provided. Boys were significantly more likely to engage in internet gaming (though the effect size was small); χ² (1, n = 669) = 10.11, p = 0.001, phi = −0.123, 95% CI (−0.207, −0.047). Qualitative content analysis (QCA) identified four themes: (1) aggression (exceeding what was required to achieve game objectives) characterized gaming culture and pervaded gaming platforms; (2) anonymity contributed to the culture of aggression; (3) participants often did not consider aggression cyberbullying, but rather just a part of the culture of gaming platforms; and (4) participants' responses to aggressive behaviors. Certain behaviors on gaming platforms may not be appropriately recognized as cyberbullying. Implications for social work practice with children and youth are provided. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: N holdings: @attributes: islocal: N |
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