VIRTUAL REALITY IN WORLD AND LATVIAN SCIENCE FICTION.
The objective of this article is to examine the depiction of virtual reality and the pertinent storytelling characteristics in science fiction written by foreign and Latvian authors. In world science fiction, the idea of virtual reality and computer-generated worlds as a particular segment of realit...
| Published in: | Journal of Comparative Studies / Komparatīvistikas Almanahs Vol. 39; no. 10; pp. 28 - 48 |
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| Format: | Article |
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Journal of Comparative Studies / Komparativistikas Almanahs
2017
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| Online Access: | View this record in EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=127280781&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 127280781 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 22559388 GC5P jtl: Journal of Comparative Studies / Komparatīvistikas Almanahs issn: 22559388 maglogo: N pubinfo: dt: 2017 vid: 39 iid: 10 pid: 87898 pub: Journal of Comparative Studies / Komparativistikas Almanahs artinfo: ui: 127280781 ppf: 28 ppct: 20 formats: fmt: @attributes: type: P size: 360KB tig: atl: VIRTUAL REALITY IN WORLD AND LATVIAN SCIENCE FICTION. aug: au: SIMSONE, BĀRBALA su: Virtual reality Science fiction Latvian literature sug: subj: Virtual reality Science fiction Latvian literature keyword: computer games cyberpunk dystopia science fiction virtual reality ab: The objective of this article is to examine the depiction of virtual reality and the pertinent storytelling characteristics in science fiction written by foreign and Latvian authors. In world science fiction, the idea of virtual reality and computer-generated worlds as a particular segment of reality appeared as early as after World War II, yet it was after the evolution of a specific sci-fi subgenre, known as cyberpunk, that it became especially popular. The novel "Neuromancer" by William Gibson (1984) is considered as the defining oeuvre of this type of science fiction. Writers did, however, continue to study virtual reality not only using the peculiar noir aesthetics pertaining to cyberpunk, but also in works of a lighter character. Nowadays the concept of virtual reality appears in YA [young adult - ed.] literature dealing with topics related to computer gaming as well as part of another popular science fiction branch, the dystopia. This article looks into several acclaimed YA novels published in the recent years and containing both computer-game related and dystopian elements. Until now, in the not-so-wide array of Latvian science fiction the idea of virtual reality has received little attention, but this article inspects the science fiction works written over the last five to six years (2010-2016), in which virtual reality is assigned a comparatively significant role, thus reflecting current global trends. This article examines the different aspects of virtual reality explored in the works of Latvian sci-fi writers and seeks and analyses the parallels of the said works with the aforementioned universal tendencies - especially regarding the dystopian traits. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y custom: Copyright of Journal of Comparative Studies / Komparatīvistikas Almanahs is the property of Journal of Comparative Studies / Komparatovistikas Almanahs and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. item: Journal of Comparative Studies / Komparatīvistikas Almanahs holder: Journal of Comparative Studies / Komparatovistikas Almanahs dt: @attributes: year: 2017 holdings: @attributes: islocal: N |
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