Waiting to play: The labour of background games.

Mobile smartphone devices have seen the rise and proliferation of a variety of new modes of digital play. In particular, the short and sporadic modes of engagement that define mobile screen practices have seen the smartphone become home to a range of ‘casual’ game genres that promote quick and flexi...

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Publicado en:European Journal of Cultural Studies Vol. 21; no. 1; pp. 13 - 26
Autores principales: Keogh, Brendan, Richardson, Ingrid
Formato: Artículo
Publicado: Sage Publications Inc. Feb2018
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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        atl: Waiting to play: The labour of background games.
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        au:
          Keogh, Brendan
          Richardson, Ingrid
        affil:
          RMIT University, Australia
          Murdoch University, Australia
      su:
        Mobile apps
        Video games
        Technological innovations
        Application software
      sug:
        subj:
          Mobile apps
          Video games
          Technological innovations
          Application software
      keyword:
        Ambient play
        casual games
        digital play
        game studies
        mobile media
        mobile play
      ab: Mobile smartphone devices have seen the rise and proliferation of a variety of new modes of digital play. In particular, the short and sporadic modes of engagement that define mobile screen practices have seen the smartphone become home to a range of ‘casual’ game genres that promote quick and flexible engagements, in stark contrast to the enduring and committed engagements demanded by home consoles and desktop computer games. People frequently play mobile games while doing other things – waiting at the bus stop, lying in bed and watching television. This has seen the increasing popularity of a new genre of videogame play almost exclusive to mobile platforms: the background game. As we define them, background games require the player to set up a series of tasks which are then completed over a duration of actual hours while the player goes about their day. In this way, such games can be considered ‘ambient’, as they become seamlessly embedded into players’ everyday lives. Drawing from interviews conducted with mobile game players in Brisbane and Perth, this article works to articulate how background games are engaged with within existing practices of mobile and social play to interrogate and complicate existing understandings of ‘play’ and ‘labour’ around digital games.
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    language: English
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