Waiting to play: The labour of background games.
Mobile smartphone devices have seen the rise and proliferation of a variety of new modes of digital play. In particular, the short and sporadic modes of engagement that define mobile screen practices have seen the smartphone become home to a range of ‘casual’ game genres that promote quick and flexi...
| Publicado en: | European Journal of Cultural Studies Vol. 21; no. 1; pp. 13 - 26 |
|---|---|
| Autores principales: | , |
| Formato: | Artículo |
| Publicado: |
Sage Publications Inc.
Feb2018
|
| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=127525614&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 127525614 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 13675494 3EQ jtl: European Journal of Cultural Studies issn: 13675494 maglogo: Y pubinfo: dt: Feb2018 vid: 21 iid: 1 pid: 344 pub: Sage Publications Inc. artinfo: ui: 127525614 10.1177/1367549417705603 ppf: 13 ppct: 13 formats: tig: atl: Waiting to play: The labour of background games. aug: au: Keogh, Brendan Richardson, Ingrid affil: RMIT University, Australia Murdoch University, Australia su: Mobile apps Video games Technological innovations Application software sug: subj: Mobile apps Video games Technological innovations Application software keyword: Ambient play casual games digital play game studies mobile media mobile play ab: Mobile smartphone devices have seen the rise and proliferation of a variety of new modes of digital play. In particular, the short and sporadic modes of engagement that define mobile screen practices have seen the smartphone become home to a range of ‘casual’ game genres that promote quick and flexible engagements, in stark contrast to the enduring and committed engagements demanded by home consoles and desktop computer games. People frequently play mobile games while doing other things – waiting at the bus stop, lying in bed and watching television. This has seen the increasing popularity of a new genre of videogame play almost exclusive to mobile platforms: the background game. As we define them, background games require the player to set up a series of tasks which are then completed over a duration of actual hours while the player goes about their day. In this way, such games can be considered ‘ambient’, as they become seamlessly embedded into players’ everyday lives. Drawing from interviews conducted with mobile game players in Brisbane and Perth, this article works to articulate how background games are engaged with within existing practices of mobile and social play to interrogate and complicate existing understandings of ‘play’ and ‘labour’ around digital games. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y dt: @attributes: year: 2018 holdings: @attributes: islocal: N |
|---|