More Than a Game : The Computer Game As Fictional Form
The first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. Applies practices of reading texts from literary and cultural studies to consider the computer game as an emerging mode of contemporary storytelling in an accessible, r...
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Manchester University Press
2003
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=127916&site=ehost-live header: @attributes: shortDbName: nlebk uiTerm: 127916 longDbName: eBook Collection (EBSCOhost) uiTag: AN controlInfo: bkinfo: btl: More Than a Game : The Computer Game As Fictional Form aug: au: Barry Atkins isbn: 9780719063640 9780719063657 9781847790392 9781526137548 9781847795588 imageinfo: pubinfo: dt: @attributes: year: 2003 month: 01 day: 01 dtAvail: @attributes: year: 2014 month: 02 day: 04 pub: Manchester University Press pubContract: Manchester University Press place: Manchester, UK price: 0.01 limitsGroup: maxCheckoutDays: 1500 pda: N printPagesOffline: 100 printPagesOnline: 100 previewPages: 10000 prePubGroup: dewey: @attributes: class: 794.8 item: 794 .8 lc: @attributes: class: GV1469.17.S63 A85 2003eb item: GV 1469 .17 .S63 A85 2003eb artinfo: ui: 127916 57756796 formats: fmt: – @attributes: type: EB doid: NL$127916$PDF caption: PDF download: Y – @attributes: type: EK doid: NL$127916$EPUB caption: EPUB download: Y tig: atl: More Than a Game : The Computer Game As Fictional Form ptl: More Than a Game aug: au: Barry Atkins su: Video games--Social aspects sug: subj: LITERARY CRITICISM / American / General LITERARY CRITICISM / Modern / General Video games--Social aspects ab: The first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. Applies practices of reading texts from literary and cultural studies to consider the computer game as an emerging mode of contemporary storytelling in an accessible, readable manner. Contains detailed discussion of narrative and realism in four of the most significant games of the last decade:'Tomb Raider','Half-Life','Close Combat'and'Sim City'. Recognises the excitement and pleasure that has made the computer game such a massive global phenomenon.An electronic edition of this book is freely available under a Creative Commons (CC BY-NC-ND) licence. pubtype: eBook doctype: Book ougenre: Book language: English copyright: @attributes: flag: N copyrightText: holdings: @attributes: islocal: N |
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