Depression, Internet Gaming Disorder, and the Moderating Effect of the Gamer-Avatar Relationship: an Exploratory Longitudinal Study.
Research into Internet gaming disorder (IGD) literature largely uses cross-sectional designs and seldom examines gaming context-related factors. Therefore, the present study combined a cross-sectional and longitudinal design to examine depression and the gamer-avatar relationship (GAR) as risk facto...
| Publicado en: | International Journal of Mental Health & Addiction Vol. 16; no. 1; pp. 102 - 125 |
|---|---|
| Autores principales: | , , , , |
| Formato: | Artículo |
| Publicado: |
Springer Nature
Feb2018
|
| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ssf&AN=128034006&site=ehost-live header: @attributes: shortDbName: ssf uiTerm: 128034006 longDbName: Social Sciences Full Text (H.W. Wilson) uiTag: AN controlInfo: bkinfo: jinfo: jid: 15571874 46AW jtl: International Journal of Mental Health & Addiction issn: 15571874 maglogo: N pubinfo: dt: Feb2018 vid: 16 iid: 1 pid: 237 pub: Springer Nature artinfo: ui: 128034006 10.1007/s11469-017-9806-3 ppf: 102 ppct: 23 formats: fmt: – @attributes: type: T – @attributes: type: P size: 723KB tig: atl: Depression, Internet Gaming Disorder, and the Moderating Effect of the Gamer-Avatar Relationship: an Exploratory Longitudinal Study. aug: au: Burleigh, Tyrone L. Stavropoulos, Vasilis Liew, Lucas W. L. Adams, Baxter L. M. Griffiths, Mark D. affil: Faculty of Health, Federation University, Ballarat, Australia International Gaming Research Unit, Psychology Division, Nottingham Trent University, Nottingham, UK su: Video games Mental depression Psychology Avatars (Virtual reality) Virtual reality & psychology Longitudinal method sug: subj: Video games Mental depression Psychology Video game design and development services Video game publishers Home entertainment equipment merchant wholesalers Doll, Toy, and Game Manufacturing Avatars (Virtual reality) Virtual reality & psychology Longitudinal method keyword: Depression Gamer-avatar relationship Internet gaming disorder Online addiction Video gaming Depression Gamer-avatar relationship Internet gaming disorder Online addiction Video gaming ab: Research into Internet gaming disorder (IGD) literature largely uses cross-sectional designs and seldom examines gaming context-related factors. Therefore, the present study combined a cross-sectional and longitudinal design to examine depression and the gamer-avatar relationship (GAR) as risk factors in the development of IGD among emerging adults. IGD behaviors of 125 gamers (64 online gamers, M = 23.3 years, SD = 3.4; 61 offline gamers, M = 23.0 years, SD = 3.4) were assessed using the nine-item Internet Gaming Disorder Scale Short Form (IGDS-SF9; Pontes and Griffiths <italic>Revista Argentina de Ciencias del Comportamiento</italic>, <italic>7</italic>, 102–118, <xref>2015a</xref>; <italic>Computers in Human Behavior</italic>, <italic>45</italic>, 137–143, <xref>2015b</xref>). The Self-Presence Scale (Ratan and Dawson <italic>Communication Research</italic>, <xref>2015</xref>) and the Beck Depression Inventory (Beck et al. <xref>1996</xref>) were also used to assess gamers’ levels of GAR and depressive symptoms, respectively. Regression and moderation analyses revealed that depression and the GAR act as individual risk factors in the development of IGD over time. Furthermore, the GAR exacerbates the IGD risk effect of depression. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: N holdings: @attributes: islocal: N |
|---|