Depression, Internet Gaming Disorder, and the Moderating Effect of the Gamer-Avatar Relationship: an Exploratory Longitudinal Study.

Research into Internet gaming disorder (IGD) literature largely uses cross-sectional designs and seldom examines gaming context-related factors. Therefore, the present study combined a cross-sectional and longitudinal design to examine depression and the gamer-avatar relationship (GAR) as risk facto...

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Publicado en:International Journal of Mental Health & Addiction Vol. 16; no. 1; pp. 102 - 125
Autores principales: Burleigh, Tyrone L., Stavropoulos, Vasilis, Liew, Lucas W. L., Adams, Baxter L. M., Griffiths, Mark D.
Formato: Artículo
Publicado: Springer Nature Feb2018
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Acceso en línea:Ver este registro en EBSCOhost
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        10.1007/s11469-017-9806-3
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        atl: Depression, Internet Gaming Disorder, and the Moderating Effect of the Gamer-Avatar Relationship: an Exploratory Longitudinal Study.
      aug:
        au:
          Burleigh, Tyrone L.
          Stavropoulos, Vasilis
          Liew, Lucas W. L.
          Adams, Baxter L. M.
          Griffiths, Mark D.
        affil:
          Faculty of Health, Federation University, Ballarat, Australia
          International Gaming Research Unit, Psychology Division, Nottingham Trent University, Nottingham, UK
      su:
        Video games
        Mental depression
        Psychology
        Avatars (Virtual reality)
        Virtual reality & psychology
        Longitudinal method
      sug:
        subj:
          Video games
          Mental depression
          Psychology
          Video game design and development services
          Video game publishers
          Home entertainment equipment merchant wholesalers
          Doll, Toy, and Game Manufacturing
          Avatars (Virtual reality)
          Virtual reality & psychology
          Longitudinal method
      keyword:
        Depression
        Gamer-avatar relationship
        Internet gaming disorder
        Online addiction
        Video gaming
        Depression
        Gamer-avatar relationship
        Internet gaming disorder
        Online addiction
        Video gaming
      ab: Research into Internet gaming disorder (IGD) literature largely uses cross-sectional designs and seldom examines gaming context-related factors. Therefore, the present study combined a cross-sectional and longitudinal design to examine depression and the gamer-avatar relationship (GAR) as risk factors in the development of IGD among emerging adults. IGD behaviors of 125 gamers (64 online gamers, M = 23.3 years, SD = 3.4; 61 offline gamers, M = 23.0 years, SD = 3.4) were assessed using the nine-item Internet Gaming Disorder Scale Short Form (IGDS-SF9; Pontes and Griffiths <italic>Revista Argentina de Ciencias del Comportamiento</italic>, <italic>7</italic>, 102–118, <xref>2015a</xref>; <italic>Computers in Human Behavior</italic>, <italic>45</italic>, 137–143, <xref>2015b</xref>). The Self-Presence Scale (Ratan and Dawson <italic>Communication Research</italic>, <xref>2015</xref>) and the Beck Depression Inventory (Beck et al. <xref>1996</xref>) were also used to assess gamers’ levels of GAR and depressive symptoms, respectively. Regression and moderation analyses revealed that depression and the GAR act as individual risk factors in the development of IGD over time. Furthermore, the GAR exacerbates the IGD risk effect of depression.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
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