Virtual Reality as an Educational and Training Tool for Medicine.
Until very recently, we considered Virtual Reality as something that was very close, but it was still science fiction. However, today Virtual Reality is being integrated into many different areas of our lives, from videogames to different industrial use cases and, of course, it is starting to be use...
| Publicado en: | Journal of Medical Systems Vol. 42; no. 3 |
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| Autores principales: | , , , , , |
| Formato: | pictorial Journal Article |
| Publicado: |
Springer Nature
Mar2018
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=128310796&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 128310796 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 01485598 4N0 jtl: Journal of Medical Systems issn: 01485598 maglogo: N pubinfo: dt: Mar2018 vid: 42 iid: 3 pid: 237 pub: Springer Nature place: New York, New York artinfo: ui: 128310796 128310796 128310796 10.1007/s10916-018-0900-2 128310796 ppf: 0 ppct: 1 formats: fmt: – @attributes: type: T – @attributes: type: P tig: atl: Virtual Reality as an Educational and Training Tool for Medicine. aug: au: Izard, Santiago González Juanes, Juan A. García Peñalvo, Francisco J. Estella, Jesús Mª Gonçalvez Ledesma, Mª José Sánchez Ruisoto, Pablo affil: ARSOFT, Augmented Reality Software S.L., C/ del Duero 12, Parque Científico, ARSOFT, 37185, Villamayor, Salamanca, Spain sug: subj: Teaching Methods Computer Simulation Virtual Reality Education, Medical Scoliosis Surgery Dissection ab: Until very recently, we considered Virtual Reality as something that was very close, but it was still science fiction. However, today Virtual Reality is being integrated into many different areas of our lives, from videogames to different industrial use cases and, of course, it is starting to be used in medicine. There are two great general classifications for Virtual Reality. Firstly, we find a Virtual Reality in which we visualize a world completely created by computer, three-dimensional and where we can appreciate that the world we are visualizing is not real, at least for the moment as rendered images are improving very fast. Secondly, there is a Virtual Reality that basically consists of a reflection of our reality. This type of Virtual Reality is created using spherical or 360 images and videos, so we lose three-dimensional visualization capacity (until the 3D cameras are more developed), but on the other hand we gain in terms of realism in the images. We could also mention a third classification that merges the previous two, where virtual elements created by computer coexist with 360 images and videos. In this article we will show two systems that we have developed where each of them can be framed within one of the previous classifications, identifying the technologies used for their implementation as well as the advantages of each one. We will also analize how these systems can improve the current methodologies used for medical training. The implications of these developments as tools for teaching, learning and training are discussed. pubtype: Academic Journal doctype: pictorial Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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