The development of situational interest during a digital mathematics game.

Abstract: The present study focused on 212 fifth graders' situational interest trajectories during an intervention with a digital mathematics game called Number Navigation. Our aims were to explore the development of situational interest whilst playing the game and to investigate the relationship be...

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Publicado en:Journal of Computer Assisted Learning Vol. 34; no. 3; pp. 259 - 269
Autores principales: Rodríguez‐Aflecht, G., Jaakkola, T., Pongsakdi, N., Hannula‐Sormunen, M., Brezovszky, B., Lehtinen, E.
Formato: pictorial research tables/charts Journal Article
Publicado: Wiley-Blackwell Jun2018
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Jun2018
      vid: 34
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      pub: Wiley-Blackwell
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        10.1111/jcal.12239
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        atl: The development of situational interest during a digital mathematics game.
      aug:
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          Rodríguez‐Aflecht, G.
          Jaakkola, T.
          Pongsakdi, N.
          Hannula‐Sormunen, M.
          Brezovszky, B.
          Lehtinen, E.
        affil: Centre for Learning Research, Department of Teacher Education, University of Turku, Finland
      sug:
        subj:
          Games
          Mathematics Education
          Motivation
          Human
          Computer-Assisted Instruction Finland
          Finland
          Female
          Male
          Multiple Logistic Regression
          Repeated Measures
          One-Way Analysis of Variance
          Data Analysis Software
          Analysis of Variance
          Funding Source
          Female
          Male
      ab: Abstract: The present study focused on 212 fifth graders' situational interest trajectories during an intervention with a digital mathematics game called Number Navigation. Our aims were to explore the development of situational interest whilst playing the game and to investigate the relationship between situational interest and individual math interest. Growth mixture model analyses showed that in the whole sample situational interest was stable within sessions but decreased across sessions. Three different situational interest trajectories were found. Situational interest trajectories were predicted by pre‐test individual interest. In turn, situational interest had an effect on post‐test individual interest. Students whose situational interest trajectories were stable (either high or low) presented no changes in individual interest, yet the individual interest of students whose situational interest was triggered but not maintained markedly decreased from pre‐test to post‐test. Results suggest that it is important to use game‐based learning not because games are believed to be “motivating”; rather, games with proven learning outcomes should be carefully selected.
      pubtype: Academic Journal
      doctype:
        pictorial
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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