Effects of anxiety levels on learning performance and gaming performance in digital game‐based learning.
Abstract: Anxiety plays an influential role in foreign language learning. However, a lack of attention was paid to examining the effects of anxiety levels on learning performance and gaming performance in digital game‐based learning. To this end, this study developed a game‐based English learning sy...
| Publicado en: | Journal of Computer Assisted Learning Vol. 34; no. 3; pp. 324 - 335 |
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| Autores principales: | , , |
| Formato: | pictorial research tables/charts Journal Article |
| Publicado: |
Wiley-Blackwell
Jun2018
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=129452907&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 129452907 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 02664909 6M1 jtl: Journal of Computer Assisted Learning issn: 02664909 maglogo: Y pubinfo: dt: Jun2018 vid: 34 iid: 3 pid: 480 pub: Wiley-Blackwell place: Malden, Massachusetts artinfo: ui: 129452907 129452907 129452907 10.1111/jcal.12245 129452907 ppf: 324 ppct: 11 formats: tig: atl: Effects of anxiety levels on learning performance and gaming performance in digital game‐based learning. aug: au: Yang, J. C. Lin, M. Y. D. Chen, S. Y. affil: Graduate Institute of Network Learning Technology, National Central University, Taiwan sug: subj: English as a Second Language Students, Elementary Psychosocial Factors Anxiety Learning Methods Computer-Assisted Instruction Video Games Academic Performance Human Quasi-Experimental Studies Funding Source Female Male Child Scales Coefficient alpha Summated Rating Scaling Pearson's Correlation Coefficient Mann-Whitney U Test P-Value Descriptive Statistics Child: 6-12 years Female Male ab: Abstract: Anxiety plays an influential role in foreign language learning. However, a lack of attention was paid to examining the effects of anxiety levels on learning performance and gaming performance in digital game‐based learning. To this end, this study developed a game‐based English learning system and investigated how different levels of anxiety affected learners' learning performance and gaming performance. A quasi‐experiment was conducted in an elementary school. The results showed that high‐anxiety learners performed worse than low‐anxiety learners in speaking, word/sentence match, and overall learning performance. However, they performed similarly in listening performance. Moreover, the results showed that high‐ and low‐anxiety learners demonstrated a similar level of gaming performance. A subsequent analysis showed that significant correlations existed between learning performance and gaming performance for learners with high anxiety whereas such positive correlations were rarely found for learners with low anxiety, indicating that high‐anxiety learners' learning performance could be fostered by their gaming performance. The findings suggested that digital game‐based learning was particularly beneficial to high‐anxiety learners, whose gaming performance was a facilitative factor of their learning performance. pubtype: Academic Journal doctype: pictorial research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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