Different cognitive abilities displayed by action video gamers and non-gamers.

Playing action video games requires players to develop a cognitive profile that allows them to rapidly monitor and react to fast moving visual and auditory stimuli, and to inhibit erroneous actions. This study investigated whether experience with action videogames is associated with an advantage on...

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Detalles Bibliográficos
Publicado en:Computers in Human Behavior Vol. 88; pp. 255 - 263
Autores principales: Kowal, Magdalena, Toth, Adam J., Exton, Chris, Campbell, Mark J.
Formato: Artículo
Publicado: Elsevier B.V. Nov2018
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Nov2018
      vid: 88
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      pub: Elsevier B.V.
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        131130701
        10.1016/j.chb.2018.07.010
      ppf: 255
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        atl: Different cognitive abilities displayed by action video gamers and non-gamers.
      aug:
        au:
          Kowal, Magdalena
          Toth, Adam J.
          Exton, Chris
          Campbell, Mark J.
        affil:
          Department of Physical Education & Sport Sciences, University of Limerick, Castletroy, Limerick, Ireland
          Lero, The Irish Software Research Centre, University of Limerick, Castletroy, Limerick, Ireland
          Department of Computer Science, University of Limerick, Castletroy, Limerick, Ireland
      su:
        Video games
        Task performance
        Cognition disorders treatment
        Research evaluation
      sug:
        subj:
          Video games
          Task performance
          Home entertainment equipment merchant wholesalers
          Video game publishers
          Doll, Toy, and Game Manufacturing
          Video game design and development services
          Cognition disorders treatment
          Research evaluation
      keyword:
        Action video games
        Cognition
        Gamers
        Stroop
        Trail making test
        Action video games
        Cognition
        Gamers
        Stroop
        Trail making test
      ab: Playing action video games requires players to develop a cognitive profile that allows them to rapidly monitor and react to fast moving visual and auditory stimuli, and to inhibit erroneous actions. This study investigated whether experience with action videogames is associated with an advantage on standardized cognitive tasks. Specifically, we investigated whether individuals who played action video games demonstrated enhanced cognitive processing speed, task-switching and inhibitive abilities. First person shooter (FPS) and Massive online battle arena (MOBA) experienced video game players (AVGPs) and individuals with little to no videogame experience (NVGPs) performed both a Stroop test and a Trail-Making test (TMT A&B). Results showed that on the Stroop test, AVGPs responded significantly faster than NVGPs but made significantly more errors. Alternatively, on the TMT test AVGPs displayed faster reaction times while error rates did not differ compared to NVGPs. Our findings suggest that while AVGPs may possess enhanced processing speed and task-switching ability, AVGPs adopt a strategy that favours speed over accuracy on a task evaluating cognitive inhibition ability. Our data corroborate and bolster previous findings demonstrating a different cognitive profile for individuals that specifically play action video games.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
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