Different cognitive abilities displayed by action video gamers and non-gamers.
Playing action video games requires players to develop a cognitive profile that allows them to rapidly monitor and react to fast moving visual and auditory stimuli, and to inhibit erroneous actions. This study investigated whether experience with action videogames is associated with an advantage on...
| Publicado en: | Computers in Human Behavior Vol. 88; pp. 255 - 263 |
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| Autores principales: | , , , |
| Formato: | Artículo |
| Publicado: |
Elsevier B.V.
Nov2018
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| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ssf&AN=131130701&site=ehost-live header: @attributes: shortDbName: ssf uiTerm: 131130701 longDbName: Social Sciences Full Text (H.W. Wilson) uiTag: AN controlInfo: bkinfo: jinfo: jid: 07475632 JC4 jtl: Computers in Human Behavior issn: 07475632 maglogo: N pubinfo: dt: Nov2018 vid: 88 pid: 2410 pub: Elsevier B.V. artinfo: ui: 131130701 10.1016/j.chb.2018.07.010 ppf: 255 ppct: 8 formats: tig: atl: Different cognitive abilities displayed by action video gamers and non-gamers. aug: au: Kowal, Magdalena Toth, Adam J. Exton, Chris Campbell, Mark J. affil: Department of Physical Education & Sport Sciences, University of Limerick, Castletroy, Limerick, Ireland Lero, The Irish Software Research Centre, University of Limerick, Castletroy, Limerick, Ireland Department of Computer Science, University of Limerick, Castletroy, Limerick, Ireland su: Video games Task performance Cognition disorders treatment Research evaluation sug: subj: Video games Task performance Home entertainment equipment merchant wholesalers Video game publishers Doll, Toy, and Game Manufacturing Video game design and development services Cognition disorders treatment Research evaluation keyword: Action video games Cognition Gamers Stroop Trail making test Action video games Cognition Gamers Stroop Trail making test ab: Playing action video games requires players to develop a cognitive profile that allows them to rapidly monitor and react to fast moving visual and auditory stimuli, and to inhibit erroneous actions. This study investigated whether experience with action videogames is associated with an advantage on standardized cognitive tasks. Specifically, we investigated whether individuals who played action video games demonstrated enhanced cognitive processing speed, task-switching and inhibitive abilities. First person shooter (FPS) and Massive online battle arena (MOBA) experienced video game players (AVGPs) and individuals with little to no videogame experience (NVGPs) performed both a Stroop test and a Trail-Making test (TMT A&B). Results showed that on the Stroop test, AVGPs responded significantly faster than NVGPs but made significantly more errors. Alternatively, on the TMT test AVGPs displayed faster reaction times while error rates did not differ compared to NVGPs. Our findings suggest that while AVGPs may possess enhanced processing speed and task-switching ability, AVGPs adopt a strategy that favours speed over accuracy on a task evaluating cognitive inhibition ability. Our data corroborate and bolster previous findings demonstrating a different cognitive profile for individuals that specifically play action video games. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: N holdings: @attributes: islocal: N |
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