The effects of reintroducing haptic feedback to virtual reality systems on movement profiles when reaching to virtual targets.

Virtual Reality (VR) has been shown to have significant impacts on the efficacy of rehabilitation, improving a patient's motivation and participation, as well as improving scores in functional assessments when used to enhance traditional therapy. However, movements in VR have been demonstrated to ha...

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Bibliographic Details
Published in:International Journal of Child Health & Human Development Vol. 11; no. 2; pp. 197 - 202
Main Authors: Just, Mitchell A., Stirling, David, Ros, Montserrat, Naghdy, Fazel, Stapley, Paul J.
Format: pictorial research tables/charts Journal Article
Published: Nova Science Publishers, Inc. 2018
Online Access:View this record in EBSCOhost
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        atl: The effects of reintroducing haptic feedback to virtual reality systems on movement profiles when reaching to virtual targets.
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          Just, Mitchell A.
          Stirling, David
          Ros, Montserrat
          Naghdy, Fazel
          Stapley, Paul J.
        affil: Centre for Intelligent Mechatronics Research, Neural Control of Movement Laboratory, and Illawarra Health and Medical Research Institute, University of Wollongong, Wollongong, New South Wales, Australia
      sug:
        subj:
          Virtual Reality Equipment and Supplies
          Biofeedback
          Movement
          Task Performance and Analysis
          Human
          Touch
          Vibration
      ab: Virtual Reality (VR) has been shown to have significant impacts on the efficacy of rehabilitation, improving a patient's motivation and participation, as well as improving scores in functional assessments when used to enhance traditional therapy. However, movements in VR have been demonstrated to have significant differences in movement profiles whilst performing simple reaching tasks compared to their real counterparts. The lack of tactile perception in VR systems is often attributed to be one of the causes of these differences. Therefore, to investigate the degree to which the lack of haptic feedback impacts movement profiles in VR, we have reintroduced the sense of touch through vibration motors on the fingertips. Participants were required to reach to virtual targets, both with and without haptic feedback. Their movements were quantified using motion capture, and the virtual targets were rendered using the Oculus Rift. The motions to both targets were compared using a number of measures to characterize the velocity profiles. Preliminary results suggest that the reintroduction of haptic feedback improves performance based indicators in virtual reaching tasks, such as the time to complete a reach, and the stability of the reaching hand whilst touching the virtual target.
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        research
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      ougenre: Article
    language: English
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