Learning and engagement in a gamified course: Investigating the effects of student characteristics.
Abstract: The current study investigated college students' experiences of a gamified informatics course. We surveyed 139 students aged 18–31 years (M = 20 years, SD = 1.5) enrolled in an undergraduate informatics course focused on social networking technologies. Surveys were conducted at 3 time poin...
| Publicado en: | Journal of Computer Assisted Learning Vol. 34; no. 5; pp. 492 - 504 |
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| Autores principales: | , , , , |
| Formato: | research tables/charts Journal Article |
| Publicado: |
Wiley-Blackwell
Oct2018
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| Acceso en línea: | Ver este registro en EBSCOhost |