Learning and engagement in a gamified course: Investigating the effects of student characteristics.

Abstract: The current study investigated college students' experiences of a gamified informatics course. We surveyed 139 students aged 18–31 years (M = 20 years, SD = 1.5) enrolled in an undergraduate informatics course focused on social networking technologies. Surveys were conducted at 3 time poin...

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Detalles Bibliográficos
Publicado en:Journal of Computer Assisted Learning Vol. 34; no. 5; pp. 492 - 504
Autores principales: Davis, K., Sridharan, H., Koepke, L., Singh, S., Boiko, R.
Formato: research tables/charts Journal Article
Publicado: Wiley-Blackwell Oct2018
Acceso en línea:Ver este registro en EBSCOhost