Using Virtual Reality to Explore Science and Literacy Concepts.

Evolving digital technologies provide opportunities to engage students in activities that go beyond print‐based reading and writing and help them develop skills for reading, writing, and communicating with digital technology. Virtual reality apps are a rapidly emerging form of digital technology tha...

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Publicado en:Reading Teacher Vol. 72; no. 3; pp. 343 - 354
Autor principal: Hutchison, Amy
Formato: Artículo
Publicado: Wiley-Blackwell Nov/Dec2018
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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        atl: Using Virtual Reality to Explore Science and Literacy Concepts.
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        au: Hutchison, Amy
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        Educational technology
        Digital technology
        Virtual reality
        Augmented reality
        Teaching methods
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        subj:
          Educational technology
          Digital technology
          Virtual reality
          Augmented reality
          Teaching methods
      keyword:
        2‐Childhood
        3‐Early adolescence
        4‐Adolescence
        Content literacy
        Digital/media literacies
        Information and communication technologies < Digital/media literacies
        Informational text < Strategies, methods, and materials
        Instructional models < Strategies, methods, and materials
        Instructional strategies
        Instructional strategies; methods and materials
        Instructional technology < Strategies, methods, and materials
        New literacies < Digital/media literacies
        Specific media (hypertext, Internet, film, music, etc.) < Digital/media literacies
        Supplementary resources < Strategies, methods, and materials
        teaching strategies < Strategies, methods, and materials
        Visual literacy < Digital/media literacies
      ab: Evolving digital technologies provide opportunities to engage students in activities that go beyond print‐based reading and writing and help them develop skills for reading, writing, and communicating with digital technology. Virtual reality apps are a rapidly emerging form of digital technology that provides immersive experiences in real or imagined environments. Virtual reality creates sensory experiences that involve sight, touch, hearing, and motion to allow users to feel as though they are physically present in that environment. These types of immersive experiences can be used to engage learners in multimodal literacy practices as well as scientific practices such as forming hypotheses and interpreting data to inform courses of action. The author provides a classroom example of using virtual reality in an integrated science and literacy lesson to engage students in discovering, answering, and writing about questions they developed as they explored a virtual environment.
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    language: English
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