Using Virtual Reality to Explore Science and Literacy Concepts.
Evolving digital technologies provide opportunities to engage students in activities that go beyond print‐based reading and writing and help them develop skills for reading, writing, and communicating with digital technology. Virtual reality apps are a rapidly emerging form of digital technology tha...
| Publicado en: | Reading Teacher Vol. 72; no. 3; pp. 343 - 354 |
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| Formato: | Artículo |
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Wiley-Blackwell
Nov/Dec2018
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=132682392&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 132682392 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 00340561 RET jtl: Reading Teacher issn: 00340561 maglogo: Y pubinfo: dt: Nov/Dec2018 vid: 72 iid: 3 pid: 480 pub: Wiley-Blackwell artinfo: ui: 132682392 10.1002/trtr.1720 ppf: 343 ppct: 11 formats: fmt: – @attributes: type: T – @attributes: type: C – @attributes: type: P size: 1MB tig: atl: Using Virtual Reality to Explore Science and Literacy Concepts. aug: au: Hutchison, Amy su: Educational technology Digital technology Virtual reality Augmented reality Teaching methods sug: subj: Educational technology Digital technology Virtual reality Augmented reality Teaching methods keyword: 2‐Childhood 3‐Early adolescence 4‐Adolescence Content literacy Digital/media literacies Information and communication technologies < Digital/media literacies Informational text < Strategies, methods, and materials Instructional models < Strategies, methods, and materials Instructional strategies Instructional strategies; methods and materials Instructional technology < Strategies, methods, and materials New literacies < Digital/media literacies Specific media (hypertext, Internet, film, music, etc.) < Digital/media literacies Supplementary resources < Strategies, methods, and materials teaching strategies < Strategies, methods, and materials Visual literacy < Digital/media literacies ab: Evolving digital technologies provide opportunities to engage students in activities that go beyond print‐based reading and writing and help them develop skills for reading, writing, and communicating with digital technology. Virtual reality apps are a rapidly emerging form of digital technology that provides immersive experiences in real or imagined environments. Virtual reality creates sensory experiences that involve sight, touch, hearing, and motion to allow users to feel as though they are physically present in that environment. These types of immersive experiences can be used to engage learners in multimodal literacy practices as well as scientific practices such as forming hypotheses and interpreting data to inform courses of action. The author provides a classroom example of using virtual reality in an integrated science and literacy lesson to engage students in discovering, answering, and writing about questions they developed as they explored a virtual environment. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y custom: Copyright of Reading Teacher is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. item: Reading Teacher holder: Wiley-Blackwell dt: @attributes: year: 2018 holdings: @attributes: islocal: N |
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