A data‐driven procedural‐content‐generation approach for educational games.
Although game‐based learning has been increasingly promoted in education, there is a need to adapt game content to individual needs for personalized learning. Procedural content generation (PCG) offers a solution for difficulty in developing game contents automatically by algorithmic means as it can...
| Published in: | Journal of Computer Assisted Learning Vol. 34; no. 6; pp. 731 - 740 |
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| Main Authors: | , , , |
| Format: | pictorial research tables/charts Journal Article |
| Published: |
Wiley-Blackwell
Dec2018
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| Online Access: | View this record in EBSCOhost |