A data‐driven procedural‐content‐generation approach for educational games.

Although game‐based learning has been increasingly promoted in education, there is a need to adapt game content to individual needs for personalized learning. Procedural content generation (PCG) offers a solution for difficulty in developing game contents automatically by algorithmic means as it can...

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Bibliographic Details
Published in:Journal of Computer Assisted Learning Vol. 34; no. 6; pp. 731 - 740
Main Authors: Hooshyar, D., Yousefi, M., Wang, M., Lim, H.
Format: pictorial research tables/charts Journal Article
Published: Wiley-Blackwell Dec2018
Online Access:View this record in EBSCOhost