Increased Cognitive Load during Video Game Play Reduces Rape Myth Acceptance and Hostile Sexism after Exposure to Sexualized Female Avatars.

The present study investigated how task demand (cognitive load and interactivity) and avatar sexualization in a video game influenced rape myth acceptance (RMA), hostile sexism, and self-objectification. In a between-subjects design, 300 U.S. college students either played or watched someone else pl...

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Detalles Bibliográficos
Publicado en:Sex Roles Vol. 79; no. 11/12; pp. 683 - 699
Autores principales: Read, Glenna L., Lynch, Teresa, Matthews, Nicholas L.
Formato: Artículo
Publicado: Springer Nature Dec2018
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Acceso en línea:Ver este registro en EBSCOhost