DEEPENING CONDITIONS OF PRECARITY IN THE KOREAN GAME INDUSTRY AND COLLABORATIVE STRATEGIES TO OVERCOME CONSTRAINTS.
This paper examines how Korean game developers have been experiencing deepening conditions of precarity and makes a few suggestions regarding how they could overcome their structural limitations. Despite the remarkable growth in the Korean game industry, many underlying problems overshadow its succe...
| Published in: | Kritika Kultura pp. 208 - 237 |
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| Format: | Article |
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Kritika Kultura
2019
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| Online Access: | View this record in EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=133470046&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 133470046 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 20946937 786B jtl: Kritika Kultura issn: 20946937 maglogo: N pubinfo: dt: 2019 pid: 51553 pub: Kritika Kultura artinfo: ui: 133470046 ppf: 208 ppct: 29 formats: fmt: @attributes: type: P size: 1.3MB tig: atl: DEEPENING CONDITIONS OF PRECARITY IN THE KOREAN GAME INDUSTRY AND COLLABORATIVE STRATEGIES TO OVERCOME CONSTRAINTS. aug: au: Sangkyu Lee affil: Korea Culture & Tourism Institute su: Precarity Video game industry South Korea sug: subj: South Korea Precarity Video game industry keyword: digital creative work game developer Korean game industry networked creative collaboration precarity ab: This paper examines how Korean game developers have been experiencing deepening conditions of precarity and makes a few suggestions regarding how they could overcome their structural limitations. Despite the remarkable growth in the Korean game industry, many underlying problems overshadow its success, such as labor exploitation, low wages, employment instability, and alienated labor. This paper uses a qualitative methodology to investigate the implications of the game industry market's transition from PC online to the mobile game platform since the 2010s, which contributed to the industry's deteriorating working condition and production system. Given this context, this study explores how the game developers experienced deepening conditions of precarity. This paper offers a few suggestions about overcoming these structural constraints. First, game developers can appropriate their know-how and resources then integrate them into a new form of "digital creative labor," which refers to networked and collaborative cultural practices of game developers. Secondly, this paper argues that the intervention at the institutional and policy level is necessary to protect the rights and interests of workers. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y custom: Copyright of Kritika Kultura is the property of Kritika Kultura and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. item: Kritika Kultura holder: Kritika Kultura dt: @attributes: year: 2019 holdings: @attributes: islocal: N |
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