Fragile Avatars: Playful Betrayal in Children's Online Hacking Practices.
As children in Norway increasingly spend time in online worlds, often identifying closely with their avatars, the potential for experiencing distress as a consequence of losing control of these digital selves has also increased. This article investigates the local notion of 'hacking' among a group o...
| Publicado en: | Ethnos: Journal of Anthropology Vol. 84; no. 1; pp. 124 - 142 |
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| Formato: | Artículo |
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Taylor & Francis Ltd
Feb2019
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ssf&AN=133673960&site=ehost-live header: @attributes: shortDbName: ssf uiTerm: 133673960 longDbName: Social Sciences Full Text (H.W. Wilson) uiTag: AN controlInfo: bkinfo: jinfo: jid: 00141844 5B2 jtl: Ethnos: Journal of Anthropology issn: 00141844 maglogo: N pubinfo: dt: Feb2019 vid: 84 iid: 1 pid: 377 pub: Taylor & Francis Ltd artinfo: ui: 133673960 10.1080/00141844.2017.1363263 ppf: 124 ppct: 18 formats: tig: atl: Fragile Avatars: Playful Betrayal in Children's Online Hacking Practices. aug: au: Helgesen, Espen affil: University of Bergen, Norway su: Computers & children Child psychology Psychological distress Avatars (Virtual reality) Computer hacking sug: subj: Computers & children Child psychology Psychological distress Avatars (Virtual reality) Computer hacking keyword: Avatars framing hacking Internet play social exclusion Avatars framing hacking Internet play social exclusion ab: As children in Norway increasingly spend time in online worlds, often identifying closely with their avatars, the potential for experiencing distress as a consequence of losing control of these digital selves has also increased. This article investigates the local notion of 'hacking' among a group of 8- and 9-year-old friends, and shows how users of the online world MovieStarPlanet must be attuned to the always imminent threat of having their avatars seized by other users. Expanding on Gregory Bateson's concept of framing to illuminate the paradoxical nature of online play, the article argues that hacking practices involve the simultaneous conjuring of apparently contradictory frames. Taking advantage of the fluid boundaries between play and non-play, the children made subversive use of egalitarian values of inclusion to exploit the trust of their friends, allowing them to mute and exclude other users. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: N holdings: @attributes: islocal: N |
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