BRAIDED ENVIRONMENTS: A CALL TO EXPLORE RHETORIC AND MATERIALITY THROUGH AUGMENTATIVE TECHNOLOGIES.
This research proposes that augmented reality technologies have the capabilities of intertwining natural spaces, material spaces, and networked (or immaterial) spaces together through the author's original idea of the between, which can in turn be used to further explore rhetorical discourse and im/...
| Publicado en: | Metacritic Journal for Comparative Studies & Theory Vol. 4; no. 2; pp. 5 - 20 |
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| Formato: | Artículo |
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Babes-Bolyai University of Cluj, Faculty of Letters
Dec2018
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=133730168&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 133730168 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 24578827 KB6B jtl: Metacritic Journal for Comparative Studies & Theory issn: 24578827 maglogo: N pubinfo: dt: Dec2018 vid: 4 iid: 2 pid: 21245 pub: Babes-Bolyai University of Cluj, Faculty of Letters artinfo: ui: 133730168 10.24193/mjcst.2018.6.01 ppf: 5 ppct: 15 formats: fmt: @attributes: type: P size: 3.3MB tig: atl: BRAIDED ENVIRONMENTS: A CALL TO EXPLORE RHETORIC AND MATERIALITY THROUGH AUGMENTATIVE TECHNOLOGIES. aug: au: SMITH, Steven affil: North Carolina State University, Raleigh, North Carolina su: Rhetoric Augmented reality Digital humanities Virtual communities Posthumanism sug: subj: Rhetoric Augmented reality Digital humanities Virtual communities Posthumanism keyword: augmented reality game studies Material rhetoric Pokémon Go posthumanism virtual community Wikitude ab: This research proposes that augmented reality technologies have the capabilities of intertwining natural spaces, material spaces, and networked (or immaterial) spaces together through the author's original idea of the between, which can in turn be used to further explore rhetorical discourse and im/materiality and bolster emerging discourse within the digital humanities. By using a variety of contemporary research on diverse topics within augmented reality and the humanities, such as the inside/outside model and the regenerative/transformative concept (each proposed by Victoria Gallagher in her works on visual rhetoric), as well as an examination of current augmented reality applications (Wikitude and Pokémon Go), the author argues that emerging applications in AR can offer scholars a variety of possibilities to explore new media and the humanities, as well as more interdisciplinary fields such as public spaces, natural spaces, digital spaces, rhetoric, science, technology, and critical cultural theory. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y custom: Copyright of Metacritic Journal for Comparative Studies & Theory is the property of Babes-Bolyai University of Cluj, Faculty of Letters and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. item: Metacritic Journal for Comparative Studies & Theory holder: Babes-Bolyai University of Cluj, Faculty of Letters dt: @attributes: year: 2018 holdings: @attributes: islocal: N |
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