BRAIDED ENVIRONMENTS: A CALL TO EXPLORE RHETORIC AND MATERIALITY THROUGH AUGMENTATIVE TECHNOLOGIES.

This research proposes that augmented reality technologies have the capabilities of intertwining natural spaces, material spaces, and networked (or immaterial) spaces together through the author's original idea of the between, which can in turn be used to further explore rhetorical discourse and im/...

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Publicado en:Metacritic Journal for Comparative Studies & Theory Vol. 4; no. 2; pp. 5 - 20
Autor principal: SMITH, Steven
Formato: Artículo
Publicado: Babes-Bolyai University of Cluj, Faculty of Letters Dec2018
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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      pub: Babes-Bolyai University of Cluj, Faculty of Letters
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        10.24193/mjcst.2018.6.01
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        atl: BRAIDED ENVIRONMENTS: A CALL TO EXPLORE RHETORIC AND MATERIALITY THROUGH AUGMENTATIVE TECHNOLOGIES.
      aug:
        au: SMITH, Steven
        affil: North Carolina State University, Raleigh, North Carolina
      su:
        Rhetoric
        Augmented reality
        Digital humanities
        Virtual communities
        Posthumanism
      sug:
        subj:
          Rhetoric
          Augmented reality
          Digital humanities
          Virtual communities
          Posthumanism
      keyword:
        augmented reality
        game studies
        Material rhetoric
        Pokémon Go
        posthumanism
        virtual community
        Wikitude
      ab: This research proposes that augmented reality technologies have the capabilities of intertwining natural spaces, material spaces, and networked (or immaterial) spaces together through the author's original idea of the between, which can in turn be used to further explore rhetorical discourse and im/materiality and bolster emerging discourse within the digital humanities. By using a variety of contemporary research on diverse topics within augmented reality and the humanities, such as the inside/outside model and the regenerative/transformative concept (each proposed by Victoria Gallagher in her works on visual rhetoric), as well as an examination of current augmented reality applications (Wikitude and Pokémon Go), the author argues that emerging applications in AR can offer scholars a variety of possibilities to explore new media and the humanities, as well as more interdisciplinary fields such as public spaces, natural spaces, digital spaces, rhetoric, science, technology, and critical cultural theory.
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    language: English
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      custom: Copyright of Metacritic Journal for Comparative Studies & Theory is the property of Babes-Bolyai University of Cluj, Faculty of Letters and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use.
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