The Process Is Part of the Solution: Insights from the German Collaborative Project museum4punkt0.
The present article describes museum4punkt0, a three‐year project that develops and evaluates digital communication applications and technologies in museums. This project, held on a nationwide scale and funded by the Beauftragte der Bundesregierung für Kultur und Medien (Federal Government Commissio...
| Publicado en: | Museum International Vol. 70; no. 1/2; pp. 90 - 104 |
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| Formato: | Artículo |
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Taylor & Francis Ltd
2018
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=133739927&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 133739927 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 13500775 D8I jtl: Museum International issn: 13500775 maglogo: N pubinfo: dt: 2018 vid: 70 iid: 1/2 pid: 377 pub: Taylor & Francis Ltd artinfo: ui: 133739927 10.1111/muse.12195 ppf: 90 ppct: 14 formats: tig: atl: The Process Is Part of the Solution: Insights from the German Collaborative Project museum4punkt0. aug: au: Glinka, Katrin su: Museums Digital communications Museums & technology Germany. Beauftragte der Bundesregierung für Kultur und Medien Human-computer interaction Computer software development Digital technology sug: subj: Museums Digital communications Museums & technology Germany. Beauftragte der Bundesregierung für Kultur und Medien Human-computer interaction Computer software development Digital technology keyword: collaboration Digital technologies project prototype research ab: The present article describes museum4punkt0, a three‐year project that develops and evaluates digital communication applications and technologies in museums. This project, held on a nationwide scale and funded by the Beauftragte der Bundesregierung für Kultur und Medien (Federal Government Commissioner for Culture and the Media, or BKM), aims to document and analyse the development process, encourages collaboration, and transfers workflows to the museum field that have their origin in disciplines such as design, Human‐Computer Interaction (HCI), or software development. I will first contextualise museum4punkt0, and then explain its overall structure, which includes an overview of the participating institutions and their specific use cases. This will be followed by a description of the ways in which collaboration, documentation, and reflection were devised to ensure that the project's main objectives are reached, in particular, the development and evaluation of innovative digital applications that can be reused in other institutions. Finally, I will discuss the (changing) role of digital technologies and research in museums, and highlight recent developments that bring the Humanities, communication technologies, computational methods, and adjacent fields together. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y dt: @attributes: year: 2018 holdings: @attributes: islocal: N |
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