War Games / Puro Vacilón.

The idea of the serious game as a metaphor and as an actuality comes up in constantly in border surveillance. This article looks at two contrasting examples of interactive performances that we are asked (asked?) to take seriously (?): the US border-related reenactment pieces Pulpo and Oracle by Mexi...

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Publicado en:Latin American Research Review Vol. 53; no. 4; pp. 671 - 689
Autor principal: Castillo, Debra A.
Formato: Artículo
Publicado: Cambridge University Press 2018
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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        au: Castillo, Debra A.
        affil: Cornell University, US
      su:
        Mexican-American Border Region
        Okón, Yoshua
        Border patrols
        Border security
        Interactive computer graphics
        Interactive videos
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          Border patrols
          Border security
          Mexican-American Border Region
          Interactive computer graphics
          Interactive videos
          Okón, Yoshua
      ab: The idea of the serious game as a metaphor and as an actuality comes up in constantly in border surveillance. This article looks at two contrasting examples of interactive performances that we are asked (asked?) to take seriously (?): the US border-related reenactment pieces Pulpo and Oracle by Mexico City-based artist Yoshua Okón, and the “Caminata nocturna” created by the indigenous collaborators in the EcoAlberto tourism park. These case studies provide useful instances in which we can think about how technology and transculturation intervene in border spaces, and how those spaces are mediated by an uneasy flip between seriousness and vacilón, where gravity and levity are somewhat incongruously and overtly intertwined.
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    language: English
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