The Clinical Utility of Virtual Reality in Neurorehabilitation: A Systematic Review.

Background: Virtual reality (VR) experiences (through games and virtual environments) are increasingly being used in physical, cognitive, and psychological interventions. However, the impact of VR as an approach to rehabilitation is not fully understood, and its advantages over traditional rehabilit...

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Publicado en:Journal of Central Nervous System Disease no. 10; pp. 1 - 2
Autores principales: Massetti, Thais, da Silva, Talita Dias, Crocetta, Tânia Brusque, Guarnieri, Regiani, de Freitas, Bruna Leal, Bianchi Lopes, Priscila, Watson, Suzanna, Tonks, James, de Mello Monteiro, Carlos Bandeira
Formato: meta analysis research systematic review tables/charts Journal Article
Publicado: Sage Publications Inc. 2018
Acceso en línea:Ver este registro en EBSCOhost
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        atl: The Clinical Utility of Virtual Reality in Neurorehabilitation: A Systematic Review.
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        au:
          Massetti, Thais
          da Silva, Talita Dias
          Crocetta, Tânia Brusque
          Guarnieri, Regiani
          de Freitas, Bruna Leal
          Bianchi Lopes, Priscila
          Watson, Suzanna
          Tonks, James
          de Mello Monteiro, Carlos Bandeira
        affil: Graduate Program in Rehabilitation Sciences, Faculty of Medicine, University of São Paulo, São Paulo, Brazil
      sug:
        subj:
          Virtual Reality Utilization
          Nervous System Diseases Rehabilitation
          Human
          Systematic Review
          Meta Analysis
          PubMed
          Medline
          Embase
          Stroke Rehabilitation
          Cerebral Palsy Rehabilitation
          Spinal Cord Injuries Rehabilitation
          Motor Skills
          Community Health Services
          Rehabilitation, Cognitive
          Rehabilitation, Psychosocial
          Recovery
      ab: Background: Virtual reality (VR) experiences (through games and virtual environments) are increasingly being used in physical, cognitive, and psychological interventions. However, the impact of VR as an approach to rehabilitation is not fully understood, and its advantages over traditional rehabilitation techniques are yet to be established. Method: We present a systematic review which was conducted according to Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA). During February and March of 2018, we conducted searches on PubMed (Medline), Virtual Health Library Search Portal databases (BVS), Web of Science (WOS), and Embase for all VR-related publications in the past 4 years (2015, 2016, 2017, and 2018). The keywords used in the search were "neurorehabilitation" AND "Virtual Reality" AND "devices." Results: We summarize the literature which highlights that a range of effective VR approaches are available. Studies identified were conducted with poststroke patients, patients with cerebral palsy, spinal cord injuries, and other pathologies. Healthy populations have been used in the development and testing of VR approaches meant to be used in the future by people with neurological disorders. A range of benefits were associated with VR interventions, including improvement in motor functions, greater community participation, and improved psychological and cognitive function. Conclusions: The results from this review provide support for the use of VR as part of a neurorehabilitation program in maximizing recovery.
      pubtype: Academic Journal
      doctype:
        meta analysis
        research
        systematic review
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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