Video Game Playing and Beliefs about Masculinity Among Male and Female Emerging Adults.

Video games have been soundly critiqued for their depiction of gender, and emerging research has shown that playing can be associated with holding stereotypical or narrow views of gender roles and norms. Yet, rarely has past research focused particularly on correlations between video game playing an...

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Publicado en:Sex Roles Vol. 80; no. 5/6; pp. 310 - 325
Autores principales: Blackburn, Greg, Scharrer, Erica
Formato: Artículo
Publicado: Springer Nature Mar2019
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Mar2019
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      pub: Springer Nature
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        10.1007/s11199-018-0934-4
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        atl: Video Game Playing and Beliefs about Masculinity Among Male and Female Emerging Adults.
      aug:
        au:
          Blackburn, Greg
          Scharrer, Erica
        affil: Department of Communication, University of Massachusetts Amherst, S331 Integrative Learning Center, 01003, Amherst, MA, USA
      su:
        Video games & psychology
        Video games & society
        Child development
        Masculinity
        Gender role
      sug:
        subj:
          Video games & psychology
          Video games & society
          Child development
          Masculinity
          Gender role
          Video game publishers
          Video game design and development services
          Home entertainment equipment merchant wholesalers
          Doll, Toy, and Game Manufacturing
      keyword:
        Cultivation theory
        Gender
        Gender roles
        Media
        Media effects
        Video games
        Violence
        Violent media
        Cultivation theory
        Gender
        Gender roles
        Media
        Media effects
        Video games
        Violence
        Violent media
      ab: Video games have been soundly critiqued for their depiction of gender, and emerging research has shown that playing can be associated with holding stereotypical or narrow views of gender roles and norms. Yet, rarely has past research focused particularly on correlations between video game playing and perceptions of masculinity, in particular, despite critiques of gaming content and culture as a space where a type of hypermasculinity thrives. The current study explores the relationships between the overall amount of time spent with video games and time spent with games that contain violence with beliefs that emerging adults hold about masculine gender role norms. In a sample of 244 young adult video game players from across the United States, amount of perceived violence in favorite games is shown to predict scores on the Masculine Role Norms Index-Revised and some of its subscales, even under multiple controls. Gender identity of respondent does not moderate the relationships, thereby suggesting that both men and women players with violent favorite games are likely to endorse a view of masculinity that includes aggression, dominance, toughness, and the suppression of emotions. Implications for policymakers, students and other young adults, and for society at large are discussed.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
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