Designing a Serious Game for Youth with ASD: Perspectives from End-Users and Professionals.

Recent years have seen an emergence of social emotional computer games for individuals with Autism Spectrum Disorder (ASD). These games are heterogeneous in design with few underpinned by theoretically informed approaches to computer-based interventions. Guided by the serious game framework outlined...

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Publicado en:Journal of Autism & Developmental Disorders Vol. 49; no. 3; pp. 978 - 996
Autores principales: Tang, Julia S. Y., Falkmer, Marita, Chen, Nigel T. M., Bӧlte, Sven, Girdler, Sonya
Formato: research tables/charts Journal Article
Publicado: Springer Nature Mar2019
Acceso en línea:Ver este registro en EBSCOhost
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          Tang, Julia S. Y.
          Falkmer, Marita
          Chen, Nigel T. M.
          Bӧlte, Sven
          Girdler, Sonya
        affil: Curtin Autism Research Group, School of Occupational Therapy, Social Work and Speech Pathology, Curtin University, Perth, WA, Australia
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        subj:
          Autism Spectrum Disorder Therapy
          Video Games
          Software Design
          Patient Attitudes
          Professional Role
          Human
          Motivation
          Learning Methods
          Adolescence
          Emotions
          Adolescent: 13-18 years
      ab: Recent years have seen an emergence of social emotional computer games for individuals with Autism Spectrum Disorder (ASD). These games are heterogeneous in design with few underpinned by theoretically informed approaches to computer-based interventions. Guided by the serious game framework outlined by Whyte et al. (Journal of Autism and Developmental Disorders 45(12):1-12, 2014), this study aimed to identify the key motivating and learning features for serious games targeting emotion recognition skills from the perspectives of 11 youth with ASD and 11 experienced professionals. Results demonstrated that youth emphasised the motivating aspects of game design, while the professionals stressed embedding elements facilitating the generalisation of acquired skills. Both complementary and differing views provide suggestions for the application of serious game principles in a potential serious game.
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