Engaging middle school students in scientific practice with a collaborative mobile game.
Previous research using collaborative mobile augmented reality games in science education revealed that such games can be used to promote learner engagement and have found that engagement in such mobile games is related to flow. This study investigated whether player's flow experience differed by ac...
| Publicado en: | Journal of Computer Assisted Learning Vol. 35; no. 2; pp. 197 - 208 |
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| Autores principales: | , , |
| Formato: | questionnaire/scale research tables/charts Journal Article |
| Publicado: |
Wiley-Blackwell
Apr2019
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| Acceso en línea: | Ver este registro en EBSCOhost |