Kes Sesi: A mobile game designed to improve kindergarteners' recognition of letter sounds.
Learning letters is an important area of language learning, conducive to the beginning of reading and writing. Indeed, today's generation prefers to learn through digital games rather than through formal teaching processes. Inspired by this need, the researcher designed this study (a) to test the ef...
| Publicado en: | Journal of Computer Assisted Learning Vol. 35; no. 2; pp. 294 - 305 |
|---|---|
| Autor principal: | |
| Formato: | pictorial research tables/charts randomized controlled trial Journal Article |
| Publicado: |
Wiley-Blackwell
Apr2019
|
| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=135292590&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 135292590 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 02664909 6M1 jtl: Journal of Computer Assisted Learning issn: 02664909 maglogo: Y pubinfo: dt: Apr2019 vid: 35 iid: 2 pid: 480 pub: Wiley-Blackwell place: Malden, Massachusetts artinfo: ui: 135292590 135292590 135292590 10.1111/jcal.12331 135292590 ppf: 294 ppct: 11 formats: tig: atl: Kes Sesi: A mobile game designed to improve kindergarteners' recognition of letter sounds. aug: au: Samur, Yavuz affil: Department of Computer Education and Instructional Technologies, Faculty of Educational Sciences, Bahcesehir University, Istanbul Turkey sug: subj: Teaching Methods Video Games Mobile Applications Speech Perception Education Child, Preschool Education Outcomes of Education Human Quasi-Experimental Studies Randomized Controlled Trials Random Assignment Recognition (Psychology) Education, Non-Traditional Interviews Teachers Content Analysis Academic Performance Computer-Assisted Instruction Curriculum Male Female Descriptive Statistics Time Series Turkiye Computerized Educational Testing Questionnaires Kruskal-Wallis Test One-Way Analysis of Variance Data Analysis Software Post Hoc Analysis Language Processing Learning Methods Child, Preschool: 2-5 years Male Female ab: Learning letters is an important area of language learning, conducive to the beginning of reading and writing. Indeed, today's generation prefers to learn through digital games rather than through formal teaching processes. Inspired by this need, the researcher designed this study (a) to test the effectiveness of an instructional digital game, "Kes Sesi," designed to teach letter recognition skills and (b) to briefly present its instructional development process, which was based on the ADDIE model. This was a quasi‐experimental study with two treatment groups and a control group involving 87 kindergarteners. Treatment groups played the game for 12–6 weeks for learning, 6 weeks for practice. The control group continued with its regular class activities. One treatment group played the game based on predefined sound categorization, the other without any categorization. A test on children's sound recognition abilities was administered three times as a pretest, a midtest, and a posttest. The treatment groups performed significantly better than the control group. The game enhanced the kindergarteners' ability to practice uncategorized content while it enhanced their ability to learn categorized content. The results are promising in that Kes Sesi can be useful in self‐supported learning contexts with little adult input and with minimum outside interference. Lay Description: What is already known about this topic: Learning letters is an important area of language learning, conducive to the beginning of reading and writing.There is a variety of research studies on digital games for learning in the literature.It is a challenge to teach preschool children letters. What this paper adds: There seems to be a gap when it comes to experiments on kindergarteners' early reading skills.Although there are many relevant games in the market, there are no studies investigating kindergarteners' sound recognition skills through game playing on mobile technology.This study has its unique feature in terms of providing a sample article on "Design, development and application of learning tools and systems," which is a topic within the Journal's scope. Implications for practice and/or policy: Digital educational games such as "Kes Sesi" can be useful in self‐supported learning circumstances with little adult input or intervention.Similar educational games can be designed by taking the current research study as an example, and it is believed that it will encourage production of many similar games.Students' performances reach an optimal level when educational games are used after the teacher helps them construct their learning and guide them in this endeavor. pubtype: Academic Journal doctype: pictorial research tables/charts randomized controlled trial Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
|---|