Motor learning from virtual reality to natural environments in individuals with Duchenne muscular dystrophy.
Purpose: To examine whether performance improvements in the virtual environment generalize to the natural environment. Study design: we had 64 individuals, 32 of which were individuals with DMD and 32 were typically developing individuals. Methods: The groups practiced two coincidence timing tasks....
| Publicado en: | Disability & Rehabilitation: Assistive Technology Vol. 14; no. 1; pp. 12 - 21 |
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| Autores principales: | , , , , , |
| Formato: | pictorial research tables/charts Journal Article |
| Publicado: |
Taylor & Francis Ltd
Jan2019
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=135412673&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 135412673 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 17483107 1X04 jtl: Disability & Rehabilitation: Assistive Technology issn: 17483107 maglogo: Y pubinfo: dt: Jan2019 vid: 14 iid: 1 pid: 377 pub: Taylor & Francis Ltd place: Philadelphia, Pennsylvania artinfo: ui: 135412673 135412673 135412673 10.1080/17483107.2017.1389998 135412673 ppf: 12 ppct: 9 formats: fmt: – @attributes: type: T – @attributes: type: P tig: atl: Motor learning from virtual reality to natural environments in individuals with Duchenne muscular dystrophy. aug: au: Quadrado, Virgínia Helena Silva, Talita Dias da Favero, Francis Meire Tonks, James Massetti, Thais Monteiro, Carlos Bandeira de Mello affil: Department of Physical Therapy, Speech and Occupational Therapy, University of São Paulo, São Paulo, Brazil sug: subj: Motor Skills Learning Simulations Natural Environment Muscular Dystrophy, Duchenne Rehabilitation Psychomotor Performance Evaluation Human Movement Task Performance and Analysis Computer-Assisted Instruction Child Adolescence Adult Scales Comparative Studies Multivariate Analysis of Variance Repeated Measures Post Hoc Analysis Regression Child: 6-12 years Adolescent: 13-18 years Adult: 19-44 years ab: Purpose: To examine whether performance improvements in the virtual environment generalize to the natural environment. Study design: we had 64 individuals, 32 of which were individuals with DMD and 32 were typically developing individuals. Methods: The groups practiced two coincidence timing tasks. In the more tangible button-press task, the individuals were required to 'intercept' a falling virtual object at the moment it reached the interception point by pressing a key on the computer. In the more abstract task, they were instructed to 'intercept' the virtual object by making a hand movement in a virtual environment using a webcam. Results and Conclusions: For individuals with DMD, conducting a coincidence timing task in a virtual environment facilitated transfer to the real environment. However, we emphasize that a task practiced in a virtual environment should have higher rates of difficulties than a task practiced in a real environment. IMPLICATIONS FOR REHABILITATION: Virtual environments can be used to promote improved performance in ?real-world? environments. Virtual environments offer the opportunity to create paradigms similar ?real-life? tasks, however task complexity and difficulty levels can be manipulated, graded and enhanced to increase likelihood of success in transfer of learning and performance. Individuals with DMD, in particular, showed immediate performance benefits after using virtual reality pubtype: Academic Journal doctype: pictorial research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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