Immersed in Design: Using an Immersive Teaching Space to Visualise Design Solutions.
A significant component of design pedagogy is the need to foster critical design thinking and to support students in understanding links between educational exercises and their potential application in professional design practice. Problem solving is central to design so it is also essential that st...
| Publicado en: | International Journal of Art & Design Education Vol. 38; no. 2; pp. 314 - 328 |
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| Autores principales: | , |
| Formato: | Artículo |
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Wiley-Blackwell
May2019
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=136174365&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 136174365 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 14768062 Q0T jtl: International Journal of Art & Design Education issn: 14768062 maglogo: Y pubinfo: dt: May2019 vid: 38 iid: 2 pid: 480 pub: Wiley-Blackwell artinfo: ui: 136174365 10.1111/jade.12191 ppf: 314 ppct: 14 formats: fmt: – @attributes: type: T – @attributes: type: C – @attributes: type: P size: 580KB tig: atl: Immersed in Design: Using an Immersive Teaching Space to Visualise Design Solutions. aug: au: Chandler, Lisa Ward, Alistair su: Design education in universities & colleges Visualization Art & design Problem solving Young adults Higher education Australia sug: subj: Australia Design education in universities & colleges Visualization Art & design Problem solving Young adults Higher education keyword: art and design design pedagogy immersive education technology‐enhanced learning visualisation ab: A significant component of design pedagogy is the need to foster critical design thinking and to support students in understanding links between educational exercises and their potential application in professional design practice. Problem solving is central to design so it is also essential that students understand that there can be multiple solutions to a design brief, and are supported in creative experimentation and in generating imaginative outcomes. This article examines some innovative approaches to addressing these pedagogical needs. It investigates the effectiveness of pedagogical design incorporating the Immerse Lab, a three‐wall projection room at an Australian university, as a learning context for design practice, for generating ideas and for supporting learning involving the comparative display of design outcomes. Anonymous student survey results revealed that the majority of students found learning in the Immerse Lab to be beneficial; comparative review more effective than in standard tutorial rooms; that the activity generated new ideas; it encouraged students to think differently about their designs; and it inspired students to develop their existing designs or create new ones. The project demonstrated that curricula involving immersive spaces can be effective in supporting engaging and relevant design pedagogy. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y custom: Copyright of International Journal of Art & Design Education is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. item: International Journal of Art & Design Education holder: Wiley-Blackwell dt: @attributes: year: 2019 holdings: @attributes: islocal: N |
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