Virtual reality exergaming as adjunctive therapy in a sub-acute stroke rehabilitation setting: facilitators and barriers.

Purpose: To identify the facilitators and barriers perceived by clinicians to using an Exergaming Room as adjunct to conventional therapy. Design: Phenomenological qualitative study using an interpretive description methodology. Subjects: Ten clinicians (four physical therapists, six occupational th...

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Detalles Bibliográficos
Publicado en:Disability & Rehabilitation: Assistive Technology Vol. 14; no. 4; pp. 317 - 325
Autores principales: Nguyen, Ai-Vi, Ong, Yau-Lok Austin, Luo, Cindy Xin, Thuraisingam, Thiviya, Rubino, Michael, Levin, Mindy F., Kaizer, Franceen, Archambault, Philippe S.
Formato: research tables/charts Journal Article
Publicado: Taylor & Francis Ltd May2019
Acceso en línea:Ver este registro en EBSCOhost