A case study of developing gaze controlled interface for users with severe speech and motor impairment.

BACKGROUND: People with severe speech and motor impairment (SSMI) often depend on electronic user interfaces for communication, learning and many other daily activities. However, these interfaces are often designed assuming the preference and ease of use of end users for different screen regions is...

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Publicado en:Technology & Disability Vol. 31; no. 1/2; pp. 63 - 77
Autores principales: Jeevithashree, D.V., Saluja, Kamalpreet Singh, Biswas, Pradipta
Formato: computer program equations & formulas pictorial research tables/charts Journal Article
Publicado: Sage Publications Inc. 2019
Acceso en línea:Ver este registro en EBSCOhost
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      dt: 2019
      vid: 31
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      pub: Sage Publications Inc.
      place: Thousand Oaks, California
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        10.3233/TAD-180206
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        atl: A case study of developing gaze controlled interface for users with severe speech and motor impairment.
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        au:
          Jeevithashree, D.V.
          Saluja, Kamalpreet Singh
          Biswas, Pradipta
        affil: Indian Institute of Science, Bangalore, India
      sug:
        subj:
          Speech Disorders
          Motor Skills
          User-Computer Interface
          Communication Aids for Persons with Disabilities
          Alternative and Augmentative Communication Methods
          Human
          Male
          Female
          Games
          Word Lists
          Software Design
          Eye Movements
          Analysis of Variance
          Cerebral Palsy Therapy
          Male
          Female
      ab: BACKGROUND: People with severe speech and motor impairment (SSMI) often depend on electronic user interfaces for communication, learning and many other daily activities. However, these interfaces are often designed assuming the preference and ease of use of end users for different screen regions is the same for people with SSMI as their able bodied counterparts. This paper presents a user study to evaluate whether users can undertake pointing and selection tasks faster if screen elements are organized at their preferred positions. OBJECTIVE: To compare pointing and selection times in an eye gaze controlled interface between two conditions – screen elements randomly organized vs screen elements organized according to preference of users in terms of specific screen locations. METHODS: We designed a word construction game using familiar 4-letter words and users were instructed to select the correct letters to construct words. We compared total times required to construct each correct word. RESULTS: Users with SSMI can statistically significantly construct words faster [F(1,195) = 31.04, p < 0.01, η 2 = 0.14] when letters were organized at their preferred screen positions than random organization. CONCLUSIONS: Users with SSMI prefer middle and right side of screen more than the left side. Pointing and selection times in a gaze controlled interface can be significantly reduced by presenting screen elements at the preferred positions.
      pubtype: Academic Journal
      doctype:
        computer program
        equations & formulas
        pictorial
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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